C# Class MultipleJoysticks.MatchDisplay

Exibir arquivo Open project: FIRST1939/2016ScoutingSystem

Public Properties

Property Type Description
Pads MultipleJoysticks.GamePad[]

Public Methods

Method Description
IMatchDisplay ( int controllernumber, string strButtonMap ) : void
MatchDisplay ( ) : System
SetControllerCommands ( int controllernumber, string Command, string buttons ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

btnSkip_Click ( object sender, EventArgs e ) : void
button1_Click_1 ( object sender, EventArgs e ) : void
button2_Click ( object sender, EventArgs e ) : void
button3_Click ( object sender, EventArgs e ) : void
tm1939SaveFile ( StreamWriter outputstream ) : void
tmrtime_Tick ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

IMatchDisplay() public method

public IMatchDisplay ( int controllernumber, string strButtonMap ) : void
controllernumber int
strButtonMap string
return void

MatchDisplay() public method

public MatchDisplay ( ) : System
return System

SetControllerCommands() public method

public SetControllerCommands ( int controllernumber, string Command, string buttons ) : void
controllernumber int
Command string
buttons string
return void

Property Details

Pads public_oe property

public GamePad[],MultipleJoysticks Pads
return MultipleJoysticks.GamePad[]