C# Class MonoGdx.Graphics.G2D.TextureRegion

Exibir arquivo Open project: jaquadro/MonoGdx Class Usage Examples

Public Methods

Method Description
Flip ( bool x, bool y ) : void
Scroll ( float xAmount, float yAmount ) : void
SetRegion ( TextureContext texture ) : void
SetRegion ( TextureRegion region ) : void
SetRegion ( TextureRegion region, int x, int y, int width, int height ) : void
SetRegion ( float u, float v, float u2, float v2 ) : void
SetRegion ( int x, int y, int width, int height ) : void
Split ( TextureContext texture, int tileWidth, int tileHeight ) : ].TextureRegion[
Split ( int tileWidth, int tileHeight ) : ].TextureRegion[
TextureRegion ( ) : System
TextureRegion ( TextureContext texture ) : System
TextureRegion ( TextureContext texture, float u, float v, float u2, float v2 ) : System
TextureRegion ( TextureContext texture, int width, int height ) : System
TextureRegion ( TextureContext texture, int x, int y, int width, int height ) : System
TextureRegion ( TextureRegion region ) : System
TextureRegion ( TextureRegion region, int x, int y, int width, int height ) : System

Method Details

Flip() public method

public Flip ( bool x, bool y ) : void
x bool
y bool
return void

Scroll() public method

public Scroll ( float xAmount, float yAmount ) : void
xAmount float
yAmount float
return void

SetRegion() public method

public SetRegion ( TextureContext texture ) : void
texture TextureContext
return void

SetRegion() public method

public SetRegion ( TextureRegion region ) : void
region TextureRegion
return void

SetRegion() public method

public SetRegion ( TextureRegion region, int x, int y, int width, int height ) : void
region TextureRegion
x int
y int
width int
height int
return void

SetRegion() public method

public SetRegion ( float u, float v, float u2, float v2 ) : void
u float
v float
u2 float
v2 float
return void

SetRegion() public method

public SetRegion ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
return void

Split() public static method

public static Split ( TextureContext texture, int tileWidth, int tileHeight ) : ].TextureRegion[
texture TextureContext
tileWidth int
tileHeight int
return ].TextureRegion[

Split() public method

public Split ( int tileWidth, int tileHeight ) : ].TextureRegion[
tileWidth int
tileHeight int
return ].TextureRegion[

TextureRegion() public method

public TextureRegion ( ) : System
return System

TextureRegion() public method

public TextureRegion ( TextureContext texture ) : System
texture TextureContext
return System

TextureRegion() public method

public TextureRegion ( TextureContext texture, float u, float v, float u2, float v2 ) : System
texture TextureContext
u float
v float
u2 float
v2 float
return System

TextureRegion() public method

public TextureRegion ( TextureContext texture, int width, int height ) : System
texture TextureContext
width int
height int
return System

TextureRegion() public method

public TextureRegion ( TextureContext texture, int x, int y, int width, int height ) : System
texture TextureContext
x int
y int
width int
height int
return System

TextureRegion() public method

public TextureRegion ( TextureRegion region ) : System
region TextureRegion
return System

TextureRegion() public method

public TextureRegion ( TextureRegion region, int x, int y, int width, int height ) : System
region TextureRegion
x int
y int
width int
height int
return System