C# Class MonoGdx.Graphics.G2D.TextureRegion

Afficher le fichier Open project: jaquadro/MonoGdx Class Usage Examples

Méthodes publiques

Méthode Description
Flip ( bool x, bool y ) : void
Scroll ( float xAmount, float yAmount ) : void
SetRegion ( TextureContext texture ) : void
SetRegion ( TextureRegion region ) : void
SetRegion ( TextureRegion region, int x, int y, int width, int height ) : void
SetRegion ( float u, float v, float u2, float v2 ) : void
SetRegion ( int x, int y, int width, int height ) : void
Split ( TextureContext texture, int tileWidth, int tileHeight ) : ].TextureRegion[
Split ( int tileWidth, int tileHeight ) : ].TextureRegion[
TextureRegion ( ) : System
TextureRegion ( TextureContext texture ) : System
TextureRegion ( TextureContext texture, float u, float v, float u2, float v2 ) : System
TextureRegion ( TextureContext texture, int width, int height ) : System
TextureRegion ( TextureContext texture, int x, int y, int width, int height ) : System
TextureRegion ( TextureRegion region ) : System
TextureRegion ( TextureRegion region, int x, int y, int width, int height ) : System

Method Details

Flip() public méthode

public Flip ( bool x, bool y ) : void
x bool
y bool
Résultat void

Scroll() public méthode

public Scroll ( float xAmount, float yAmount ) : void
xAmount float
yAmount float
Résultat void

SetRegion() public méthode

public SetRegion ( TextureContext texture ) : void
texture TextureContext
Résultat void

SetRegion() public méthode

public SetRegion ( TextureRegion region ) : void
region TextureRegion
Résultat void

SetRegion() public méthode

public SetRegion ( TextureRegion region, int x, int y, int width, int height ) : void
region TextureRegion
x int
y int
width int
height int
Résultat void

SetRegion() public méthode

public SetRegion ( float u, float v, float u2, float v2 ) : void
u float
v float
u2 float
v2 float
Résultat void

SetRegion() public méthode

public SetRegion ( int x, int y, int width, int height ) : void
x int
y int
width int
height int
Résultat void

Split() public static méthode

public static Split ( TextureContext texture, int tileWidth, int tileHeight ) : ].TextureRegion[
texture TextureContext
tileWidth int
tileHeight int
Résultat ].TextureRegion[

Split() public méthode

public Split ( int tileWidth, int tileHeight ) : ].TextureRegion[
tileWidth int
tileHeight int
Résultat ].TextureRegion[

TextureRegion() public méthode

public TextureRegion ( ) : System
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureContext texture ) : System
texture TextureContext
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureContext texture, float u, float v, float u2, float v2 ) : System
texture TextureContext
u float
v float
u2 float
v2 float
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureContext texture, int width, int height ) : System
texture TextureContext
width int
height int
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureContext texture, int x, int y, int width, int height ) : System
texture TextureContext
x int
y int
width int
height int
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureRegion region ) : System
region TextureRegion
Résultat System

TextureRegion() public méthode

public TextureRegion ( TextureRegion region, int x, int y, int width, int height ) : System
region TextureRegion
x int
y int
width int
height int
Résultat System