Méthode | Description | |
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Flip ( bool x, bool y ) : void | ||
Scroll ( float xAmount, float yAmount ) : void | ||
SetRegion ( |
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SetRegion ( |
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SetRegion ( |
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SetRegion ( float u, float v, float u2, float v2 ) : void | ||
SetRegion ( int x, int y, int width, int height ) : void | ||
Split ( |
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Split ( int tileWidth, int tileHeight ) : ].TextureRegion[ | ||
TextureRegion ( ) : System | ||
TextureRegion ( |
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TextureRegion ( |
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TextureRegion ( |
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TextureRegion ( |
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TextureRegion ( |
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TextureRegion ( |
public Scroll ( float xAmount, float yAmount ) : void | ||
xAmount | float | |
yAmount | float | |
Résultat | void |
public SetRegion ( |
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texture | ||
Résultat | void |
public SetRegion ( |
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region | ||
Résultat | void |
public SetRegion ( |
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region | ||
x | int | |
y | int | |
width | int | |
height | int | |
Résultat | void |
public SetRegion ( float u, float v, float u2, float v2 ) : void | ||
u | float | |
v | float | |
u2 | float | |
v2 | float | |
Résultat | void |
public SetRegion ( int x, int y, int width, int height ) : void | ||
x | int | |
y | int | |
width | int | |
height | int | |
Résultat | void |
public static Split ( |
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texture | ||
tileWidth | int | |
tileHeight | int | |
Résultat | ].TextureRegion[ |
public Split ( int tileWidth, int tileHeight ) : ].TextureRegion[ | ||
tileWidth | int | |
tileHeight | int | |
Résultat | ].TextureRegion[ |
public TextureRegion ( |
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texture | ||
Résultat | System |
public TextureRegion ( |
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texture | ||
u | float | |
v | float | |
u2 | float | |
v2 | float | |
Résultat | System |
public TextureRegion ( |
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texture | ||
width | int | |
height | int | |
Résultat | System |
public TextureRegion ( |
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texture | ||
x | int | |
y | int | |
width | int | |
height | int | |
Résultat | System |
public TextureRegion ( |
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region | ||
Résultat | System |
public TextureRegion ( |
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region | ||
x | int | |
y | int | |
width | int | |
height | int | |
Résultat | System |