C# Class ME3Explorer.Matinee.BioEvtSysTrackProp.PropKey

Exibir arquivo Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
bEquip bool
bForceGenericWeapon bool
nmAction ME3Explorer.Unreal.NameReference
nmProp ME3Explorer.Unreal.NameReference
pActionClientEffect int
pActionPartSys int
pPropMesh int
pWeaponClass int

Public Methods

Method Description
ToTree ( int index, float time, ME3Package pcc ) : TreeNode

Method Details

ToTree() public method

public ToTree ( int index, float time, ME3Package pcc ) : TreeNode
index int
time float
pcc ME3Package
return System.Windows.Forms.TreeNode

Property Details

bEquip public_oe property

public bool bEquip
return bool

bForceGenericWeapon public_oe property

public bool bForceGenericWeapon
return bool

nmAction public_oe property

public NameReference,ME3Explorer.Unreal nmAction
return ME3Explorer.Unreal.NameReference

nmProp public_oe property

public NameReference,ME3Explorer.Unreal nmProp
return ME3Explorer.Unreal.NameReference

pActionClientEffect public_oe property

public int pActionClientEffect
return int

pActionPartSys public_oe property

public int pActionPartSys
return int

pPropMesh public_oe property

public int pPropMesh
return int

pWeaponClass public_oe property

public int pWeaponClass
return int