C# Class ME3Explorer.Matinee.BioEvtSysTrackProp.PropKey

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
bEquip bool
bForceGenericWeapon bool
nmAction ME3Explorer.Unreal.NameReference
nmProp ME3Explorer.Unreal.NameReference
pActionClientEffect int
pActionPartSys int
pPropMesh int
pWeaponClass int

Public Methods

Method Description
ToTree ( int index, float time, ME3Package pcc ) : TreeNode

Method Details

ToTree() public method

public ToTree ( int index, float time, ME3Package pcc ) : TreeNode
index int
time float
pcc ME3Package
return System.Windows.Forms.TreeNode

Property Details

bEquip public property

public bool bEquip
return bool

bForceGenericWeapon public property

public bool bForceGenericWeapon
return bool

nmAction public property

public NameReference,ME3Explorer.Unreal nmAction
return ME3Explorer.Unreal.NameReference

nmProp public property

public NameReference,ME3Explorer.Unreal nmProp
return ME3Explorer.Unreal.NameReference

pActionClientEffect public property

public int pActionClientEffect
return int

pActionPartSys public property

public int pActionPartSys
return int

pPropMesh public property

public int pPropMesh
return int

pWeaponClass public property

public int pWeaponClass
return int