C# Class LibOfLegends.ChampionStatistics

Exibir arquivo Open project: epicvrvs/LibOfLegends Class Usage Examples

Public Properties

Property Type Description
Assists int
ChampionId int
DamageDealt int
DamageTaken int
Deaths int
DoubleKills int
FirstBlood int
Games int
Gold int
Kills int
Losses int
MagicalDamageDealt int
MaximumDeaths int
MaximumKills int
MinionKills int
MostChampionKillsPerSession int
Name string
PentaKills int
PhysicalDamageDealt int
QuadraKills int
TimeSpentDead int
TripleKills int
TurretsDestroyed int
UnrealKills int
Wins int

Public Methods

Method Description
AssistsPerGame ( ) : double
ChampionStatistics ( int championId, com.riotgames.platform.statistics.AggregatedStats statistics ) : System
DeathsPerGame ( ) : double
GetChampionStatistics ( com.riotgames.platform.statistics.AggregatedStats statistics ) : List
KillsAndAssistsPerDeath ( ) : double
KillsPerDeath ( ) : double
KillsPerGame ( ) : double
WinRatio ( ) : double

Private Methods

Method Description
Load ( string name ) : int

Method Details

AssistsPerGame() public method

public AssistsPerGame ( ) : double
return double

ChampionStatistics() public method

public ChampionStatistics ( int championId, com.riotgames.platform.statistics.AggregatedStats statistics ) : System
championId int
statistics com.riotgames.platform.statistics.AggregatedStats
return System

DeathsPerGame() public method

public DeathsPerGame ( ) : double
return double

GetChampionStatistics() public static method

public static GetChampionStatistics ( com.riotgames.platform.statistics.AggregatedStats statistics ) : List
statistics com.riotgames.platform.statistics.AggregatedStats
return List

KillsAndAssistsPerDeath() public method

public KillsAndAssistsPerDeath ( ) : double
return double

KillsPerDeath() public method

public KillsPerDeath ( ) : double
return double

KillsPerGame() public method

public KillsPerGame ( ) : double
return double

WinRatio() public method

public WinRatio ( ) : double
return double

Property Details

Assists public_oe property

public int Assists
return int

ChampionId public_oe property

public int ChampionId
return int

DamageDealt public_oe property

public int DamageDealt
return int

DamageTaken public_oe property

public int DamageTaken
return int

Deaths public_oe property

public int Deaths
return int

DoubleKills public_oe property

public int DoubleKills
return int

FirstBlood public_oe property

public int FirstBlood
return int

Games public_oe property

public int Games
return int

Gold public_oe property

public int Gold
return int

Kills public_oe property

public int Kills
return int

Losses public_oe property

public int Losses
return int

MagicalDamageDealt public_oe property

public int MagicalDamageDealt
return int

MaximumDeaths public_oe property

public int MaximumDeaths
return int

MaximumKills public_oe property

public int MaximumKills
return int

MinionKills public_oe property

public int MinionKills
return int

MostChampionKillsPerSession public_oe property

public int MostChampionKillsPerSession
return int

Name public_oe property

public string Name
return string

PentaKills public_oe property

public int PentaKills
return int

PhysicalDamageDealt public_oe property

public int PhysicalDamageDealt
return int

QuadraKills public_oe property

public int QuadraKills
return int

TimeSpentDead public_oe property

public int TimeSpentDead
return int

TripleKills public_oe property

public int TripleKills
return int

TurretsDestroyed public_oe property

public int TurretsDestroyed
return int

UnrealKills public_oe property

public int UnrealKills
return int

Wins public_oe property

public int Wins
return int