Method | Description | |
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Equals ( IGameObject other ) : bool | ||
Junction ( IScreen screen, IGrid grid, System.Edge from, System.Edge to, Node node, int index ) : System |
Erstellt ein neues Informationsobjekt für ein 3D-Modell, das einen Kantenübergang darstellt. [base="node1", Angles3.Zero, new Vector3 (1,1,1)]
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OnGridUpdated ( ) : void |
Method | Description | |
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CreativePrimitive ( ) : |
Method | Description | |
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Draw ( |
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chooseModel ( ) : void | ||
chooseModelOneJunction ( ) : void | ||
chooseModelThreeJunctions ( ) : void | ||
chooseModelTwoJunctions ( ) : void | ||
initialize ( ) : void |
protected CreativePrimitive ( ) : |
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return |
public Junction ( IScreen screen, IGrid grid, System.Edge from, System.Edge to, Node node, int index ) : System | ||
screen | IScreen | |
grid | IGrid | |
from | System.Edge | |
to | System.Edge | |
node | Node | |
index | int | |
return | System |