Method |
Description |
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AddBodyToDrawList ( RigidBody rb ) : void |
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AddShapeToDrawList ( Shape shape, Jitter.LinearMath.JMatrix ori, Jitter.LinearMath.JVector pos ) : void |
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DrawCloth ( ) : void |
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DrawDynamicTree ( SoftBody cloth ) : void |
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DrawIslands ( ) : void |
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DrawJitterDebugInfo ( ) : void |
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RayTo ( int x, int y ) : Vector3 |
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RaycastCallback ( RigidBody body, Jitter.LinearMath.JVector normal, float fraction ) : bool |
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RemoveComponents ( ) : void |
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SpawnRandomPrimitive ( Jitter.LinearMath.JVector position, Jitter.LinearMath.JVector velocity ) : void |
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UpdateDisplayText ( GameTime time ) : void |
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Walk ( DynamicTree tree, int index ) : void |
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