Property | Type | Description | |
---|---|---|---|
OnEnable | UnityEngine.Events.UnityAction | ||
behaviour | LShapBehaviour | ||
gameObject | |||
transform |
Method | Description | |
---|---|---|
Disable ( ) : void |
弃用面板
|
|
Enable ( ) : void |
启用面板
|
|
Free ( ) : void |
销毁面板
|
|
OnCreated ( |
面板加载完成后的回调
|
|
PlaceFirstSibling ( ) : void | ||
PlaceLastSibling ( ) : void | ||
Startup ( |
被原生C#启动
|
|
Startup ( |
protected OnCreated ( |
||
rGo | 回传的面板对象 | |
return | void |
protected Startup ( |
||
parent | 要挂载的UI Window | |
return | void |
protected Startup ( |
||
parent | ||
onEnable | UnityEngine | |
return | void |
protected UnityEngine.Events.UnityAction | ||
return | UnityEngine.Events.UnityAction |
protected GameObject,UnityEngine gameObject | ||
return |