프로퍼티 | 타입 | 설명 | |
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OnEnable | UnityEngine.Events.UnityAction | ||
behaviour | LShapBehaviour | ||
gameObject | |||
transform |
메소드 | 설명 | |
---|---|---|
Disable ( ) : void |
弃用面板
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Enable ( ) : void |
启用面板
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Free ( ) : void |
销毁面板
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OnCreated ( |
面板加载完成后的回调
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PlaceFirstSibling ( ) : void | ||
PlaceLastSibling ( ) : void | ||
Startup ( |
被原生C#启动
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Startup ( |
protected OnCreated ( |
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rGo | 回传的面板对象 | |
리턴 | void |
protected Startup ( |
||
parent | 要挂载的UI Window | |
리턴 | void |
protected Startup ( |
||
parent | ||
onEnable | UnityEngine | |
리턴 | void |