C# Class GameFramework.Story.Commands.BindUiCommand

bindui(gameobject){ var("@varname","Panel/Input"); inputs("",...); toggles("",...); sliders("",...); dropdowns("",...); onevent("button","eventtag","Panel/Button"); };
Inheritance: StorySystem.AbstractStoryCommand
Exibir arquivo Open project: dreamanlan/CSharpGameFramework Class Usage Examples

Public Methods

Method Description
Clone ( ) : IStoryCommand

Protected Methods

Method Description
Evaluate ( StoryInstance instance, object iterator, object args ) : void
ExecCommand ( StoryInstance instance, long delta ) : bool
Load ( Dsl callData ) : void
ResetState ( ) : void

Private Methods

Method Description
AddVariable ( StoryInstance instance, string name, UnityEngine control ) : void
LoadEvent ( Dsl callData ) : void
LoadPaths ( List List, Dsl callData ) : void
LoadVar ( Dsl callData ) : void

Method Details

Clone() public method

public Clone ( ) : IStoryCommand
return IStoryCommand

Evaluate() protected method

protected Evaluate ( StoryInstance instance, object iterator, object args ) : void
instance StorySystem.StoryInstance
iterator object
args object
return void

ExecCommand() protected method

protected ExecCommand ( StoryInstance instance, long delta ) : bool
instance StorySystem.StoryInstance
delta long
return bool

Load() protected method

protected Load ( Dsl callData ) : void
callData Dsl
return void

ResetState() protected method

protected ResetState ( ) : void
return void