C# Class Game.Systems.PacketData

Inheritance: IDisposable
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Public Properties

Property Type Description
Endpoint string
Packet GamePacket
bufPos int
clientSocket Socket
memReader System.IO.BinaryReader
tmpbuf byte[]
userData object

Public Methods

Method Description
Dispose ( ) : void
PacketData ( Socket aSocket ) : System
PacketData ( Socket aSocket, int bufSize ) : System
resetReaderPosition ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
_PacketData ( Socket aSocket, int bufSize ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

PacketData() public method

public PacketData ( Socket aSocket ) : System
aSocket Socket
return System

PacketData() public method

public PacketData ( Socket aSocket, int bufSize ) : System
aSocket Socket
bufSize int
return System

resetReaderPosition() public method

public resetReaderPosition ( ) : void
return void

Property Details

Endpoint public_oe property

public string Endpoint
return string

Packet public_oe property

public GamePacket Packet
return GamePacket

bufPos public_oe property

public int bufPos
return int

clientSocket public_oe property

public Socket clientSocket
return Socket

memReader public_oe property

public BinaryReader,System.IO memReader
return System.IO.BinaryReader

tmpbuf public_oe property

public byte[] tmpbuf
return byte[]

userData public_oe property

public object userData
return object