Property | Type | Description | |
---|---|---|---|
Factor | System.Single | ||
ID | int | ||
JustEntered | bool | ||
PatrolLighSwitch | |||
PatrolWaiting | Option |
||
Stop | System.Boolean | ||
UnityCube | UnityCube | ||
___max_time10 | System.Single | ||
count_down8 | System.Single | ||
count_down9 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
LightSwitch ( |
||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Update ( float dt, |
public LightSwitch ( |
||
patrolLighSwitch | ||
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public PatrolLighSwitch,Game PatrolLighSwitch | ||
return |