C# Class GCXFormat.Scene.Light

Inheritance: Node
Exibir arquivo Open project: Patapom/GodComplex

Public Properties

Property Type Description
m_Color float3
m_ConeAngle float
m_HotSpot float
m_Intensity float
m_LightType LIGHT_TYPE

Public Methods

Method Description
Light ( Scene _Owner, FBX _Node ) : System
Light ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
Light ( Scene _Owner, idTech5Map _Entity ) : System

Protected Methods

Method Description
LoadSpecialized ( BinaryReader _R ) : void
SaveSpecialized ( BinaryWriter _W ) : void

Method Details

Light() public method

public Light ( Scene _Owner, FBX _Node ) : System
_Owner Scene
_Node FBX
return System

Light() public method

public Light ( Scene _Owner, Node _Parent, BinaryReader _R ) : System
_Owner Scene
_Parent Node
_R System.IO.BinaryReader
return System

Light() public method

public Light ( Scene _Owner, idTech5Map _Entity ) : System
_Owner Scene
_Entity idTech5Map
return System

LoadSpecialized() protected method

protected LoadSpecialized ( BinaryReader _R ) : void
_R System.IO.BinaryReader
return void

SaveSpecialized() protected method

protected SaveSpecialized ( BinaryWriter _W ) : void
_W System.IO.BinaryWriter
return void

Property Details

m_Color public_oe property

public float3 m_Color
return float3

m_ConeAngle public_oe property

public float m_ConeAngle
return float

m_HotSpot public_oe property

public float m_HotSpot
return float

m_Intensity public_oe property

public float m_Intensity
return float

m_LightType public_oe property

public LIGHT_TYPE m_LightType
return LIGHT_TYPE