C# Class Fusion.Engine.Client.GameClient.Connecting

Inheritance: State
Exibir arquivo Open project: demiurghg/FusionEngine

Public Methods

Method Description
Connecting ( GameClient gameClient, IPEndPoint endPoint ) : System
DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
Update ( GameTime gameTime ) : void
UserConnect ( string host, int port ) : void
UserDisconnect ( string reason ) : void

Method Details

Connecting() public method

public Connecting ( GameClient gameClient, IPEndPoint endPoint ) : System
gameClient GameClient
endPoint System.Net.IPEndPoint
return System

DataReceived() public method

public DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
command NetCommand
msg Lidgren.Network.NetIncomingMessage
return void

StatusChanged() public method

public StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
status NetConnectionStatus
message string
connection Lidgren.Network.NetConnection
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Fusion.Engine.Common.GameTime
return void

UserConnect() public method

public UserConnect ( string host, int port ) : void
host string
port int
return void

UserDisconnect() public method

public UserDisconnect ( string reason ) : void
reason string
return void