C# Class Fusion.Engine.Client.GameClient.Connecting

Inheritance: State
Afficher le fichier Open project: demiurghg/FusionEngine

Méthodes publiques

Méthode Description
Connecting ( GameClient gameClient, IPEndPoint endPoint ) : System
DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
Update ( GameTime gameTime ) : void
UserConnect ( string host, int port ) : void
UserDisconnect ( string reason ) : void

Method Details

Connecting() public méthode

public Connecting ( GameClient gameClient, IPEndPoint endPoint ) : System
gameClient GameClient
endPoint System.Net.IPEndPoint
Résultat System

DataReceived() public méthode

public DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
command NetCommand
msg Lidgren.Network.NetIncomingMessage
Résultat void

StatusChanged() public méthode

public StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
status NetConnectionStatus
message string
connection Lidgren.Network.NetConnection
Résultat void

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Fusion.Engine.Common.GameTime
Résultat void

UserConnect() public méthode

public UserConnect ( string host, int port ) : void
host string
port int
Résultat void

UserDisconnect() public méthode

public UserDisconnect ( string reason ) : void
reason string
Résultat void