메소드 | 설명 | |
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Connecting ( |
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DataReceived ( NetCommand command, |
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StatusChanged ( NetConnectionStatus status, string message, |
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Update ( |
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UserConnect ( string host, int port ) : void | ||
UserDisconnect ( string reason ) : void |
public Connecting ( |
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gameClient | ||
endPoint | ||
리턴 | System |
public DataReceived ( NetCommand command, |
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command | NetCommand | |
msg | ||
리턴 | void |
public StatusChanged ( NetConnectionStatus status, string message, |
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status | NetConnectionStatus | |
message | string | |
connection | ||
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |
public UserConnect ( string host, int port ) : void | ||
host | string | |
port | int | |
리턴 | void |