C# Class FluidPort.Particle

Exibir arquivo Open project: klutch/Box2DFluid Class Usage Examples

Public Properties

Property Type Description
alive bool
ci int
cj int
collisionNormals Vector2[]
collisionVertices Vector2[]
distances float[]
fixturesToTest FarseerPhysics.Dynamics.Fixture[]
index int
neighborCount int
neighbors int[]
numFixturesToTest int
oldPosition Vector2
p float
pnear float
position Vector2
velocity Vector2

Public Methods

Method Description
Particle ( Vector2 position, Vector2 velocity, bool alive ) : System

Method Details

Particle() public method

public Particle ( Vector2 position, Vector2 velocity, bool alive ) : System
position Vector2
velocity Vector2
alive bool
return System

Property Details

alive public_oe property

public bool alive
return bool

ci public_oe property

public int ci
return int

cj public_oe property

public int cj
return int

collisionNormals public_oe property

public Vector2[] collisionNormals
return Vector2[]

collisionVertices public_oe property

public Vector2[] collisionVertices
return Vector2[]

distances public_oe property

public float[] distances
return float[]

fixturesToTest public_oe property

public Fixture[],FarseerPhysics.Dynamics fixturesToTest
return FarseerPhysics.Dynamics.Fixture[]

index public_oe property

public int index
return int

neighborCount public_oe property

public int neighborCount
return int

neighbors public_oe property

public int[] neighbors
return int[]

numFixturesToTest public_oe property

public int numFixturesToTest
return int

oldPosition public_oe property

public Vector2 oldPosition
return Vector2

p public_oe property

public float p
return float

pnear public_oe property

public float pnear
return float

position public_oe property

public Vector2 position
return Vector2

velocity public_oe property

public Vector2 velocity
return Vector2