C# Class FluidPort.Particle

Show file Open project: klutch/Box2DFluid Class Usage Examples

Public Properties

Property Type Description
alive bool
ci int
cj int
collisionNormals Vector2[]
collisionVertices Vector2[]
distances float[]
fixturesToTest FarseerPhysics.Dynamics.Fixture[]
index int
neighborCount int
neighbors int[]
numFixturesToTest int
oldPosition Vector2
p float
pnear float
position Vector2
velocity Vector2

Public Methods

Method Description
Particle ( Vector2 position, Vector2 velocity, bool alive ) : System

Method Details

Particle() public method

public Particle ( Vector2 position, Vector2 velocity, bool alive ) : System
position Vector2
velocity Vector2
alive bool
return System

Property Details

alive public property

public bool alive
return bool

ci public property

public int ci
return int

cj public property

public int cj
return int

collisionNormals public property

public Vector2[] collisionNormals
return Vector2[]

collisionVertices public property

public Vector2[] collisionVertices
return Vector2[]

distances public property

public float[] distances
return float[]

fixturesToTest public property

public Fixture[],FarseerPhysics.Dynamics fixturesToTest
return FarseerPhysics.Dynamics.Fixture[]

index public property

public int index
return int

neighborCount public property

public int neighborCount
return int

neighbors public property

public int[] neighbors
return int[]

numFixturesToTest public property

public int numFixturesToTest
return int

oldPosition public property

public Vector2 oldPosition
return Vector2

p public property

public float p
return float

pnear public property

public float pnear
return float

position public property

public Vector2 position
return Vector2

velocity public property

public Vector2 velocity
return Vector2