C# Class FSO.IDE.ResourceBrowser.ResourceEditors.STRResourceControl

Exibir arquivo Open project: RHY3756547/FreeSO

Public Properties

Property Type Description
ActiveObject GameObject
ActiveString STR

Private Properties

Property Type Description
DownButton_Click void
InitializeComponent void
LanguageBox_SelectedIndexChanged void
NewButton_Click void
RemoveButton_Click void
SaveButton_Click void
StringBox_TextChanged void
StringList_SelectedIndexChanged void
UpButton_Click void

Public Methods

Method Description
STRResourceControl ( ) : System
SetActiveObject ( GameObject obj ) : void
SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
SetOBJDAttrs ( OBJDSelector selectors ) : void
UpdateStrings ( ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
DownButton_Click ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LanguageBox_SelectedIndexChanged ( object sender, EventArgs e ) : void
NewButton_Click ( object sender, EventArgs e ) : void
RemoveButton_Click ( object sender, EventArgs e ) : void
SaveButton_Click ( object sender, EventArgs e ) : void
StringBox_TextChanged ( object sender, EventArgs e ) : void
StringList_SelectedIndexChanged ( object sender, EventArgs e ) : void
UpButton_Click ( object sender, EventArgs e ) : void

Method Details

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

STRResourceControl() public method

public STRResourceControl ( ) : System
return System

SetActiveObject() public method

public SetActiveObject ( GameObject obj ) : void
obj GameObject
return void

SetActiveResource() public method

public SetActiveResource ( IffChunk chunk, GameIffResource res ) : void
chunk IffChunk
res GameIffResource
return void

SetOBJDAttrs() public method

public SetOBJDAttrs ( OBJDSelector selectors ) : void
selectors OBJDSelector
return void

UpdateStrings() public method

public UpdateStrings ( ) : void
return void

Property Details

ActiveObject public_oe property

public GameObject ActiveObject
return GameObject

ActiveString public_oe property

public STR ActiveString
return STR