C# Class FC3Editor.Nomad.TerrainManager

Exibir arquivo Open project: Azerothian/fc3editor

Public Methods

Method Description
AssignTextureId ( int id, TextureInventory entry ) : void
ClearTextureId ( int id ) : void
GetHeightAt ( Vec2 point ) : float
GetHeightAtWithWater ( Vec2 point ) : float
GetTextureEntryFromId ( int id ) : TextureInventory.Entry
SetWaterLevelSector ( int sx, int sy, float waterLevel, WaterInventory entry ) : void
UpdateWaterLevel ( ) : void

Method Details

AssignTextureId() public static method

public static AssignTextureId ( int id, TextureInventory entry ) : void
id int
entry TextureInventory
return void

ClearTextureId() public static method

public static ClearTextureId ( int id ) : void
id int
return void

GetHeightAt() public static method

public static GetHeightAt ( Vec2 point ) : float
point Vec2
return float

GetHeightAtWithWater() public static method

public static GetHeightAtWithWater ( Vec2 point ) : float
point Vec2
return float

GetTextureEntryFromId() public static method

public static GetTextureEntryFromId ( int id ) : TextureInventory.Entry
id int
return TextureInventory.Entry

SetWaterLevelSector() public static method

public static SetWaterLevelSector ( int sx, int sy, float waterLevel, WaterInventory entry ) : void
sx int
sy int
waterLevel float
entry WaterInventory
return void

UpdateWaterLevel() public static method

public static UpdateWaterLevel ( ) : void
return void