C# Class DarkEmu_GameServer.Systems

Exibir arquivo Open project: CarlosX/DarkEmu Class Usage Examples

Public Properties

Property Type Description
Character character
HPRegen System.Threading.Timer
HelperObject List
IPC Network.Servers.IPCServer
LSList Systems.SRX_Serverinfo>.Dictionary
MAX_BUFFER int
MPRegen System.Threading.Timer
Objects List
PacketInformation Decode
Party List
Player player
ServerStartedTime DateTime
SitDown_HPMP_RegenTimer Timer
SpecialObjects List
Timer _time
WorldItem List
client Client
clients aList
grnd Random
lastPing DateTime
maxSlots int
rnd Random

Public Methods

Method Description
AddItem ( int itemid, short prob, byte slot, int id, int modelid ) : void
AddMastery ( short masteryid, int newCharName ) : void
AddRemoveBlues ( Systems ch, System.Global item, bool add ) : void
AlchemyCreateStone ( ) : void
AlchemyElixirMain ( ) : void
AlchemyElixirResponse ( ) : void
AlchemyStoneMain ( ) : void
AlchemyStoneResponse ( ) : void
Angle ( ) : void
BreakItem ( ) : void
BuffAllClose ( ) : void
CancelLeaveGame ( ) : void
ChangeAbsorbMP_dgmp ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeAtk_dru ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeBlockingRatio_br ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeCrit_cr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeCriticalParry_dcri ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeDecAttkRate_thrd ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeDefPower_defp ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeHitRate_E2AH ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeHitrate_hr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeInt_inti ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeMaxHP_hpi ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeMaxMP_mpi ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeParry_er ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeParry_terd ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangePhyAtk_E1SA ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangePhyAtk_E2SA ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeRange_ru ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeSpeed_hste ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeStr_stri ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeTargetHp_chcr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
ChangeTargetHp_cmcr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Change_spda ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
CharacterCheck ( string name ) : bool
CharacterCheck ( byte buff ) : void
CharacterListing ( player p ) : byte[]
CharacterScreen ( ) : void
Chat ( ) : void
CheckArmorType ( int FromItemID, int uid ) : bool
CheckCharStats ( character ch ) : void
CheckDirectories ( ) : void
CheckFile ( ) : void
CheckGender ( int my_gender_db, int itemID ) : bool
CheckGuildMemberAdd ( character c ) : bool
CheckItemLevel ( byte level, int itemID ) : bool
CheckRace ( int raceinfo, int itemID ) : bool
CheckServerExpired ( int seconds ) : void
CheckSpawned ( List Spawn, int id ) : bool
CleanUp ( Systems c ) : void
ClosePet ( int petid, pet_obj o ) : void
Connect ( ) : void
DbUpdateStats ( ) : void
DeBuffGetFreeSlot ( ) : byte
DeSpawnMe ( ) : void
Disconnect ( string type ) : void
Dispose ( ) : void
Doaction ( ) : void
Emote ( ) : void
EnterStall ( ) : void
Event_callback ( object e ) : void
Gameguide ( ) : void
GetAmmoSlot ( character ch ) : byte
GetBerserkOrb ( ) : void
GetDegreeElements ( int itemid, character c ) : List
GetEliteIds ( int ID ) : int[]
GetFreeSlot ( ) : byte
GetFreeSlotMax ( ) : byte
GetGenderItem ( string itemname ) : int
GetGuildPlayer ( int id ) : Systems
GetItemDegree ( System.Global item ) : int
GetPartyInfo ( int id ) : party
GetPet ( int id ) : pet_obj
GetPlayer ( int id ) : Systems
GetPlayerItems ( character c ) : List
GetPlayerMainid ( int id ) : Systems
GetPlayerName ( string name ) : Systems
GetServerByEndPoint ( string ip, int port ) : SRX_Serverinfo
GetStoneFromTablet ( int itemid ) : int
GetStonesDegree ( int itemid, character c ) : List
GetStrongMobByLevel ( byte Level ) : int
Getfreepotslot ( byte r ) : byte
GrabPetSettings ( ) : void
GuildDisband ( ) : void
GuildLeave ( ) : void
HPregen ( int time ) : void
HandleEffect ( ) : void
HandleGrabPet ( byte slot, int ItemID ) : void
HandleItemChange ( int itemid, byte slot, byte target_slot ) : void
HandlePotionLevel ( int hp ) : int
HandleRegenZerk ( int style, int ItemID ) : void
HandleSkinScroll ( int skinmodel, int itemid ) : void
HandleSpecialBuff ( int skillid ) : void
HandleSummon ( int scrollid ) : void
HealHPMP ( Systems Target, int slot, int skillid, bool delete, bool UpdatePacket ) : void
HpregenCallback ( object e ) : void
IngameLogin ( ) : void
InsertInt ( ) : void
InsertStr ( ) : void
ItemAvatarEquip ( byte fromSlot, byte toSlot ) : void
ItemAvatarUnEquip ( byte fromSlot, byte toSlot ) : void
ItemEquiped ( System.Global item, byte slot ) : void
ItemMove ( byte fromSlot, byte toSlot, short quantity ) : void
ItemUnEquiped ( System.Global item ) : void
JoinMerc ( ) : void
KickFromGuild ( ) : void
KickPlayer ( Systems Target ) : void
LeaveGame ( ) : void
LeaveJob ( ) : void
LeaveStall ( ) : void
LoadBlues ( character c ) : void
LoadBluesid ( int idinfo ) : void
LoadGuildMemberIds ( int guildid, List &MemberIDs ) : void
LoadGuildMembers ( ) : void
LoadPlayerGuildInfo ( bool logon ) : void
LoadServers ( string serverFile, UInt16 defaultPort ) : int
LoadUnions ( ) : void
LoginUser ( string aID, string &aPass, DarkEmu_GameServer &aPlayer, bool localConnect ) : int
MPregen ( int time ) : void
MakeAlias ( ) : void
Mastery_Skill_Up ( ) : void
Mastery_Up ( ) : void
MasteryupTimer ( int time ) : void
MessageToMessagelong ( string asciiString ) : string
MonsterCheck ( int id ) : bool
MoveItemFromPet ( int itemid, byte f_slot, byte t_slot ) : void
MoveItemToPet ( int itemid, byte f_slot, byte t_slot ) : void
MovePetToPet ( int itemid, byte f_slot, byte t_slot, short info ) : void
Movement ( ) : void
MovementPet ( ) : void
MovementSkillTimer ( int time ) : void
Movement_CaveTeleport ( ) : void
MpregenCallback ( object e ) : void
ObjectAttackCheck ( ) : void
ObjectDePlayerSpawn ( Systems s ) : void
ObjectDeSpawnCheck ( ) : void
ObjectPlayerSpawn ( Systems s ) : void
ObjectSpawnCheck ( ) : void
OpenTimer ( ) : void
Patch ( ) : void
Pet_PickupItem ( world_item item ) : void
Ping ( ) : void

This will send ping information if > 20 seconds meaning the client doesnt send ping connection we d/c user. To prevent cluttering of the server.

PingStop ( ) : void
PingTimer ( ) : void
PingTimerCallBack ( object e ) : void
PlayerDataLoad ( ) : void
Player_Attack_CallBack ( object e ) : void
Player_Berserk_Down ( ) : void
Player_Berserk_Up ( ) : void
Player_Berserker_CallBack ( object e ) : void
Player_Buff_CallBack ( object e ) : void
Player_BuyItem ( byte selected_tab, byte selected_line, short buy_amount, int selected_npc_id ) : void
Player_BuyPack ( ) : void
Player_Casting_CallBack ( object e ) : void
Player_Casting_CallBack_Check ( object e ) : void
Player_DropGold ( ulong Gold ) : void
Player_DropItem ( byte slot ) : void
Player_Effect_CallBack ( object e ) : void
Player_Jobequip_CallBack ( object e ) : void
Player_Masteryup_Callback ( object e ) : void
Player_Movement ( object e ) : void
Player_MovementSkill_CallBack ( object e ) : void
Player_NormalAttack_Callback ( object e ) : void
Player_PickUp ( ) : void
Player_PickUpItem ( ) : void
Player_Pickup_CallBack ( object e ) : void
Player_Potion_CallBack ( object e ) : void
Player_Pvp_CallBack ( object e ) : void
Player_Pvp_Callback ( object e ) : void
Player_Repair_Callback ( object e ) : void
Player_Scroll_CallBack ( object e ) : void
Player_SellItem ( byte slot, short amount, int o_id ) : void
Player_Sit_Callback ( object e ) : void
Player_SkillCasting_CallBack ( object e ) : void
Player_Skillup_Callback ( object e ) : void
Player_SkyDrome ( object e ) : void
Player_Up ( ) : void
Player_Wait_CallBack ( object e ) : void
Player_sWait_Attack_CallBack ( object e ) : void
PrevJob ( ) : void
PrivateMessageRespond ( byte type ) : byte[]
Pvpsystem ( ) : void
QuestionMark ( ) : void
RandomType ( byte level, byte &Kat, bool party, byte &Agresif ) : byte
RemoveMeFromGuildDisconnect ( guild g, character c ) : void
RemoveOnDisconnect ( party p, Systems c ) : void
Removebadchars ( string Charactername ) : string
RenamePet ( ) : void
RepairTimer ( int time ) : void
RequestIcons ( ) : void
SaveAttackPetExp ( ) : void
SaveGuideInfo ( ) : void
SaveMaster ( ) : void
SavePlayerExperince ( ) : void
SavePlayerHPMP ( ) : void
SavePlayerInfo ( ) : void
SaveSkill ( int skillid ) : void
Send ( List list, byte buff ) : void
Send ( byte buff ) : void
SendAll ( byte buff ) : void
SetHpUp ( int amount ) : void
SetMpUp ( int amount ) : void
SetSilk ( int id ) : int
SetStat ( ) : void
SetWaitTime ( character c ) : void
SitDownCallback ( object e ) : void
SkillAdd_Properties ( Systems Target, string PropertiesName, bool UpdatePacket, byte slot = 255, int skillid = -1 ) : bool
SkillBuffEnd ( byte b ) : void
SkillBuffGetFreeSlot ( ) : byte
SkillGetOpened ( int SkillID ) : bool
SkillGetSameBuff ( int SkillID ) : bool
SkillUpTimer ( int time ) : void
SpecialBuff ( int skillID ) : void
StallBuy ( ) : void
StallClose ( ) : void
StallDeco ( int itemid, byte slot ) : void
StallMain ( ) : void
StallOpen ( ) : void
StartAlchemyElixirResponse ( object e ) : void
StartAlchemyStoneResponse ( object e ) : void
StartAttackTimer ( int time ) : void
StartBerserkerTimer ( int time ) : void
StartBuffTimer ( int time, byte b_index ) : void
StartBuffWait ( int time ) : void
StartCastingTimer ( int time, object list ) : void
StartEffectTimer ( int time, byte e_index ) : void
StartEventTimer ( int time ) : void
StartJobEquipTimer ( int time ) : void
StartMovementTimer ( int perTime ) : void
StartNormalAttTimer ( int time ) : void
StartPickupTimer ( int time ) : void
StartPotionTimer ( int time, object e, ushort i ) : void
StartPvpTimer ( int time ) : void
StartPvpTimer ( int time, byte pvptype ) : void
StartScrollTimer ( int time ) : void
StartSitDownTimer ( ) : void
StartSitTimer ( int time ) : void
StartSkillCastingTimer ( int time, object list ) : void
StartSkyDromeTimer ( int perTime ) : void
StartSpeedPotTimer ( int time ) : void
StartWaitingTimer ( int time ) : void
StartsWaitTimer ( int time, targetObject t, int p_dmg, byte status ) : void
StopAttackTimer ( ) : void
StopBerserkTimer ( ) : void
StopEffectTimer ( byte e_index ) : void
StopHPRegen ( ) : void
StopMPRegen ( ) : void
StopMovement ( int perTime ) : void
StopMovementTimer ( ) : void
StopPickUpTimer ( ) : void
StopPvpTimer ( ) : void
StopScrollTimer ( ) : void
StopSitDownTimer ( ) : void
StopSkillTimer ( ) : void
StopSkyDromeTimer ( ) : void
Stop_Movement ( object e ) : void
Systems ( ) : System
Systems ( Client s ) : System
UnSummonPet ( ) : void
UnSummonPetLogoff ( int petid ) : void
UpdateHp ( ) : void
UpdateIntelligenceInfo ( sbyte amount ) : void
UpdateIntelligenceMinus ( sbyte amount ) : void
UpdateMp ( ) : void
UpdateServerInfo ( ) : void
UpdateServerInfo ( byte bStatus ) : void
UpdateStrengthInfo ( sbyte amount ) : void
UpdateStrengthMinus ( sbyte amount ) : void
UpdateXY ( ) : void
aRound ( bool &b, float &x, float &y ) : bool
aRound ( double &x, double &y, byte oran ) : void
aRound ( float &x, float &y, byte oran ) : void
cRound ( bool b ) : bool
checkSameChar ( string name, int id ) : void
gmCommands ( string text ) : void
oPCode ( Decode de ) : void
sendnoticecon ( int type, int id, string text, string name ) : byte[]

Protected Methods

Method Description
Close_NPC ( ) : void
HandleClosePet ( ) : void
HandleWareHouse ( int itemid ) : void
Open_NPC ( ) : void
Open_Warehouse ( ) : void
Pet_SetNewSpeed ( ) : void
Save ( ) : void
SaveGold ( ) : void
SaveGuildGold ( ) : void
SavePlace ( ) : void
SavePlayerPosition ( ) : void
SavePlayerReturn ( ) : void
SetBalance ( ) : void

Private Methods

Method Description
ActionAttack ( ) : void
ActionGetObject ( int &found, byte max, float ox, float oy, int objectid, byte metre ) : byte
ActionMain ( ) : void
ActionNormalAttack ( ) : void
ActionSkill ( ) : void
ActionSkillAttack ( ) : void
AmountControl ( ) : void
BuffAdd ( ) : bool
BuffDelete ( byte b_index ) : void
CharacterCreate ( ) : void
CharacterDelete ( ) : void
CharacterJobInfo ( ) : void
CharacterJobPick ( byte buff ) : void
CharacterRequest ( ) : void
CharacterRestore ( ) : void
ConvertToHex ( string asciiString ) : string
ConvertToItem ( int id, byte slots, short amount, byte index ) : slotItem
CreateFormedParty ( ) : void
DeleteFormedParty ( int partynetid ) : void
DonateGP ( ) : void
Exchange_Accept ( ) : void
Exchange_Approve ( ) : void
Exchange_Close ( ) : void
Exchange_Request ( ) : void
ForgottenWorld ( int itemid ) : void
FormedResponse ( ) : void
FriendAdd ( ) : void
FriendAddResponse ( ) : void
FriendGroup ( string type ) : void
FriendRemoval ( ) : void
GM ( ) : void
GM_BAN ( string name ) : void
GM_BLOCKLOGOUT ( string name, byte type ) : void
GM_CLEARINVEN ( ) : void
GM_GOUSER ( string name ) : void
GM_INVINCIBLE ( ) : void
GM_INVISIBLE ( ) : void
GM_LIENAME ( string name ) : void
GM_LOADMONSTER ( int model, byte type, byte type2 ) : void
GM_MAKEITEM ( int itemID, int itemPlus ) : void
GM_MOBKILL ( int id, ushort type ) : void
GM_RECALLUSER ( string name ) : void
GM_SKILL ( ) : void
GM_SPAWN_UNIQUE ( ) : void
GM_TOTOWN ( string name ) : void
GM_TRANSFORM ( string model ) : void
GM_WEATHER ( int amount, int type ) : void
GM_WP ( byte xSec, byte ySec, float x, float z, float y ) : void
GM_ZOE ( int model, byte count ) : void
GetCheckFreeSlot ( List b, byte bs ) : bool
GetFriendsList ( ) : void
GetGroupId ( int playerid ) : short
GetGroupName ( int playerid, short groupid ) : string
GetGuildData ( ) : void
GetItem ( uint id, byte slot, int type ) : slotItem
GetObject ( int id ) : obj
GetObjects ( int id ) : object
GetPartyleader ( int id ) : int
GetPlayerid ( int id ) : Systems
GetPlayers ( int id ) : Systems
GetUpdateSlot ( System.Global item, byte toSlot, int toItemID, short quantity ) : void
GetWorldItem ( int id ) : world_item
GuildCreate ( ) : void
GuildInvite ( ) : void
GuildMessage ( ) : void
GuildPermissions ( ) : void
GuildPromote ( ) : void
GuildStorage ( ) : void
GuildStorage2 ( ) : void
GuildStorageClose ( ) : void
GuildTitle ( ) : void
GuildTransferLeaderShip ( ) : void
GuildWarGold ( ) : void
Handle ( ) : void
HandleAttackPet ( byte slot, int ItemID ) : void
HandleBalloon ( byte slot, int ItemID ) : void
HandleHorseScroll ( int ItemID ) : bool
HandleInventoryExp ( int ItemID ) : void
HandleJobTransport ( int ItemID ) : bool
HandlePotion ( byte type, int ItemID ) : void
HandlePremiumType ( int ItemID ) : void
HandleRegisterIcon ( ) : void
HandleRepair ( byte slot, int itemid ) : void
HandleReturnScroll ( int ItemID ) : void
HandleReverse ( int itemid, byte select, int objectlocationid ) : void
HandleSpecialTrans ( int ItemID ) : bool
HandleThiefScroll ( int ItemID ) : void
HandleUpdateSlot ( byte slot, System.Global item, int packet ) : void
HandleUpdateSlotChange ( byte slot, System.Global item, int packet ) : void
HandleUpdateSlotn ( byte slot, System.Global item, int packet ) : void
HonorRank ( ) : void
InGameSuccess ( ) : void
ItemCheckArrow ( ) : bool
ItemExchangeGold ( long gold ) : void
ItemMain ( ) : void
ItemMallWeb ( ) : void
ItemMoveExchangeToInv ( byte f_slot ) : void
ItemMoveInStorage ( byte fromSlot, byte toSlot, short quantity ) : void
ItemMoveToExhangePage ( byte f_slot ) : void
ItemStorageBox ( ) : void
ItemStorageBoxLog ( ) : void
ItemUpdateAmount ( System.Global sItem, int owner ) : void
JoinFormedParty ( ) : void
LeaveParty ( ) : void
ListPartyMatching ( List pt ) : void
LoadGrabPet ( ) : void
LoadJobData ( ) : void
LoadMessage ( ) : void
LoadTicket ( character c ) : void
LoadTransport ( ) : void
LoadWeather ( ) : void
MainSkill_Attack ( List list ) : void
MasteryGet ( int id ) : byte
MasteryGetPower ( int SkillID ) : byte
MonsterMasks ( int itemid, byte slot ) : void
MovementSkill ( PacketReader Reader ) : void
NormalRequest ( ) : void
PartyAddmembers ( ) : void
PartyBan ( ) : void
PetSkill ( int skillid, pet_obj o ) : void
PkPlayer ( ) : void
Player_BuyItemFromMall ( byte type1, byte type2, byte type3, byte type4, byte type5, string itemname ) : void
Player_GiveGoldW ( byte type, long gold ) : void
Player_MoveItemToStorage ( byte f_slot, byte t_slot, int o_id ) : void
Player_MoveStorageItemToInv ( byte f_slot, byte t_slot, int o_id ) : void
Player_TakeGoldW ( byte type, long gold ) : void
Player_Trace ( int targetid ) : void
PrivateMessage ( ) : void
PrivateMessageDelete ( ) : void
PrivateMessageOpen ( ) : void
PrivateMessageSend ( ) : void
RankList ( ) : void
RenameParty ( ) : void
Request ( ) : void
SelectObject ( ) : void
SkillBuff ( ) : void
SkillBuffCasting ( List list ) : void
SkillDelete_Properties ( Systems Target, string PropertiesName, bool UpdatePacket, byte slot = 255, int skillid = -1 ) : bool
SkillGetBuffIndex ( int SkillID ) : byte
SkillMain ( byte type, PacketReader Reader ) : void
StartSkill ( ) : void
StopTimers ( ) : void
TeleportCave ( int number ) : void
Teleport_Data ( ) : void
Teleport_Start ( ) : void
Teleport_UpdateXYZ ( byte number ) : void
UpdateGP ( ) : void
unionapply ( ) : void

Method Details

AddItem() public method

public AddItem ( int itemid, short prob, byte slot, int id, int modelid ) : void
itemid int
prob short
slot byte
id int
modelid int
return void

AddMastery() public method

public AddMastery ( short masteryid, int newCharName ) : void
masteryid short
newCharName int
return void

AddRemoveBlues() public method

public AddRemoveBlues ( Systems ch, System.Global item, bool add ) : void
ch Systems
item System.Global
add bool
return void

AlchemyCreateStone() public method

public AlchemyCreateStone ( ) : void
return void

AlchemyElixirMain() public method

public AlchemyElixirMain ( ) : void
return void

AlchemyElixirResponse() public method

public AlchemyElixirResponse ( ) : void
return void

AlchemyStoneMain() public method

public AlchemyStoneMain ( ) : void
return void

AlchemyStoneResponse() public method

public AlchemyStoneResponse ( ) : void
return void

Angle() public method

public Angle ( ) : void
return void

BreakItem() public method

public BreakItem ( ) : void
return void

BuffAllClose() public method

public BuffAllClose ( ) : void
return void

CancelLeaveGame() public method

public CancelLeaveGame ( ) : void
return void

ChangeAbsorbMP_dgmp() public method

public ChangeAbsorbMP_dgmp ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeAtk_dru() public method

public ChangeAtk_dru ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeBlockingRatio_br() public method

public ChangeBlockingRatio_br ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeCrit_cr() public method

public ChangeCrit_cr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeCriticalParry_dcri() public method

public ChangeCriticalParry_dcri ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeDecAttkRate_thrd() public method

public ChangeDecAttkRate_thrd ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeDefPower_defp() public method

public ChangeDefPower_defp ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeHitRate_E2AH() public method

public ChangeHitRate_E2AH ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeHitrate_hr() public method

public ChangeHitrate_hr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeInt_inti() public method

public ChangeInt_inti ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeMaxHP_hpi() public method

public ChangeMaxHP_hpi ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeMaxMP_mpi() public method

public ChangeMaxMP_mpi ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeParry_er() public method

public ChangeParry_er ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeParry_terd() public method

public ChangeParry_terd ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangePhyAtk_E1SA() public method

public ChangePhyAtk_E1SA ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangePhyAtk_E2SA() public method

public ChangePhyAtk_E2SA ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeRange_ru() public method

public ChangeRange_ru ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeSpeed_hste() public method

public ChangeSpeed_hste ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeStr_stri() public method

public ChangeStr_stri ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeTargetHp_chcr() public method

public ChangeTargetHp_chcr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

ChangeTargetHp_cmcr() public method

public ChangeTargetHp_cmcr ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

Change_spda() public method

public Change_spda ( Systems Target, int slot, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
delete bool
UpdatePacket bool
return void

CharacterCheck() public method

public CharacterCheck ( string name ) : bool
name string
return bool

CharacterCheck() public method

public CharacterCheck ( byte buff ) : void
buff byte
return void

CharacterListing() public static method

public static CharacterListing ( player p ) : byte[]
p player
return byte[]

CharacterScreen() public method

public CharacterScreen ( ) : void
return void

Chat() public method

public Chat ( ) : void
return void

CheckArmorType() public static method

public static CheckArmorType ( int FromItemID, int uid ) : bool
FromItemID int
uid int
return bool

CheckCharStats() public method

public CheckCharStats ( character ch ) : void
ch character
return void

CheckDirectories() public static method

public static CheckDirectories ( ) : void
return void

CheckFile() public method

public CheckFile ( ) : void
return void

CheckGender() public static method

public static CheckGender ( int my_gender_db, int itemID ) : bool
my_gender_db int
itemID int
return bool

CheckGuildMemberAdd() public static method

public static CheckGuildMemberAdd ( character c ) : bool
c character
return bool

CheckItemLevel() public static method

public static CheckItemLevel ( byte level, int itemID ) : bool
level byte
itemID int
return bool

CheckRace() public static method

public static CheckRace ( int raceinfo, int itemID ) : bool
raceinfo int
itemID int
return bool

CheckServerExpired() public static method

public static CheckServerExpired ( int seconds ) : void
seconds int
return void

CheckSpawned() public static method

public static CheckSpawned ( List Spawn, int id ) : bool
Spawn List
id int
return bool

CleanUp() public method

public CleanUp ( Systems c ) : void
c Systems
return void

ClosePet() public method

public ClosePet ( int petid, pet_obj o ) : void
petid int
o pet_obj
return void

Close_NPC() protected method

protected Close_NPC ( ) : void
return void

Connect() public method

public Connect ( ) : void
return void

DbUpdateStats() public method

public DbUpdateStats ( ) : void
return void

DeBuffGetFreeSlot() public method

public DeBuffGetFreeSlot ( ) : byte
return byte

DeSpawnMe() public method

public DeSpawnMe ( ) : void
return void

Disconnect() public method

public Disconnect ( string type ) : void
type string
return void

Dispose() public method

public Dispose ( ) : void
return void

Doaction() public method

public Doaction ( ) : void
return void

Emote() public method

public Emote ( ) : void
return void

EnterStall() public method

public EnterStall ( ) : void
return void

Event_callback() public method

public Event_callback ( object e ) : void
e object
return void

Gameguide() public method

public Gameguide ( ) : void
return void

GetAmmoSlot() public static method

public static GetAmmoSlot ( character ch ) : byte
ch character
return byte

GetBerserkOrb() public method

public GetBerserkOrb ( ) : void
return void

GetDegreeElements() public method

public GetDegreeElements ( int itemid, character c ) : List
itemid int
c character
return List

GetEliteIds() public static method

public static GetEliteIds ( int ID ) : int[]
ID int
return int[]

GetFreeSlot() public method

public GetFreeSlot ( ) : byte
return byte

GetFreeSlotMax() public method

public GetFreeSlotMax ( ) : byte
return byte

GetGenderItem() public method

public GetGenderItem ( string itemname ) : int
itemname string
return int

GetGuildPlayer() public static method

public static GetGuildPlayer ( int id ) : Systems
id int
return Systems

GetItemDegree() public method

public GetItemDegree ( System.Global item ) : int
item System.Global
return int

GetPartyInfo() public static method

public static GetPartyInfo ( int id ) : party
id int
return party

GetPet() public static method

public static GetPet ( int id ) : pet_obj
id int
return pet_obj

GetPlayer() public static method

public static GetPlayer ( int id ) : Systems
id int
return Systems

GetPlayerItems() public static method

public static GetPlayerItems ( character c ) : List
c character
return List

GetPlayerMainid() public static method

public static GetPlayerMainid ( int id ) : Systems
id int
return Systems

GetPlayerName() public static method

public static GetPlayerName ( string name ) : Systems
name string
return Systems

GetServerByEndPoint() public static method

public static GetServerByEndPoint ( string ip, int port ) : SRX_Serverinfo
ip string
port int
return SRX_Serverinfo

GetStoneFromTablet() public method

public GetStoneFromTablet ( int itemid ) : int
itemid int
return int

GetStonesDegree() public method

public GetStonesDegree ( int itemid, character c ) : List
itemid int
c character
return List

GetStrongMobByLevel() public method

public GetStrongMobByLevel ( byte Level ) : int
Level byte
return int

Getfreepotslot() public static method

public static Getfreepotslot ( byte r ) : byte
r byte
return byte

GrabPetSettings() public method

public GrabPetSettings ( ) : void
return void

GuildDisband() public method

public GuildDisband ( ) : void
return void

GuildLeave() public method

public GuildLeave ( ) : void
return void

HPregen() public method

public HPregen ( int time ) : void
time int
return void

HandleClosePet() protected method

protected HandleClosePet ( ) : void
return void

HandleEffect() public method

public HandleEffect ( ) : void
return void

HandleGrabPet() public method

public HandleGrabPet ( byte slot, int ItemID ) : void
slot byte
ItemID int
return void

HandleItemChange() public method

public HandleItemChange ( int itemid, byte slot, byte target_slot ) : void
itemid int
slot byte
target_slot byte
return void

HandlePotionLevel() public static method

public static HandlePotionLevel ( int hp ) : int
hp int
return int

HandleRegenZerk() public method

public HandleRegenZerk ( int style, int ItemID ) : void
style int
ItemID int
return void

HandleSkinScroll() public method

public HandleSkinScroll ( int skinmodel, int itemid ) : void
skinmodel int
itemid int
return void

HandleSpecialBuff() public method

public HandleSpecialBuff ( int skillid ) : void
skillid int
return void

HandleSummon() public method

public HandleSummon ( int scrollid ) : void
scrollid int
return void

HandleWareHouse() protected method

protected HandleWareHouse ( int itemid ) : void
itemid int
return void

HealHPMP() public static method

public static HealHPMP ( Systems Target, int slot, int skillid, bool delete, bool UpdatePacket ) : void
Target Systems
slot int
skillid int
delete bool
UpdatePacket bool
return void

HpregenCallback() public method

public HpregenCallback ( object e ) : void
e object
return void

IngameLogin() public method

public IngameLogin ( ) : void
return void

InsertInt() public method

public InsertInt ( ) : void
return void

InsertStr() public method

public InsertStr ( ) : void
return void

ItemAvatarEquip() public method

public ItemAvatarEquip ( byte fromSlot, byte toSlot ) : void
fromSlot byte
toSlot byte
return void

ItemAvatarUnEquip() public method

public ItemAvatarUnEquip ( byte fromSlot, byte toSlot ) : void
fromSlot byte
toSlot byte
return void

ItemEquiped() public method

public ItemEquiped ( System.Global item, byte slot ) : void
item System.Global
slot byte
return void

ItemMove() public method

public ItemMove ( byte fromSlot, byte toSlot, short quantity ) : void
fromSlot byte
toSlot byte
quantity short
return void

ItemUnEquiped() public method

public ItemUnEquiped ( System.Global item ) : void
item System.Global
return void

JoinMerc() public method

public JoinMerc ( ) : void
return void

KickFromGuild() public method

public KickFromGuild ( ) : void
return void

KickPlayer() public method

public KickPlayer ( Systems Target ) : void
Target Systems
return void

LeaveGame() public method

public LeaveGame ( ) : void
return void

LeaveJob() public method

public LeaveJob ( ) : void
return void

LeaveStall() public method

public LeaveStall ( ) : void
return void

LoadBlues() public static method

public static LoadBlues ( character c ) : void
c character
return void

LoadBluesid() public static method

public static LoadBluesid ( int idinfo ) : void
idinfo int
return void

LoadGuildMemberIds() public method

public LoadGuildMemberIds ( int guildid, List &MemberIDs ) : void
guildid int
MemberIDs List
return void

LoadGuildMembers() public method

public LoadGuildMembers ( ) : void
return void

LoadPlayerGuildInfo() public method

public LoadPlayerGuildInfo ( bool logon ) : void
logon bool
return void

LoadServers() public static method

public static LoadServers ( string serverFile, UInt16 defaultPort ) : int
serverFile string
defaultPort System.UInt16
return int

LoadUnions() public method

public LoadUnions ( ) : void
return void

LoginUser() public static method

public static LoginUser ( string aID, string &aPass, DarkEmu_GameServer &aPlayer, bool localConnect ) : int
aID string
aPass string
aPlayer DarkEmu_GameServer
localConnect bool
return int

MPregen() public method

public MPregen ( int time ) : void
time int
return void

MakeAlias() public method

public MakeAlias ( ) : void
return void

Mastery_Skill_Up() public method

public Mastery_Skill_Up ( ) : void
return void

Mastery_Up() public method

public Mastery_Up ( ) : void
return void

MasteryupTimer() public method

public MasteryupTimer ( int time ) : void
time int
return void

MessageToMessagelong() public method

public MessageToMessagelong ( string asciiString ) : string
asciiString string
return string

MonsterCheck() public method

public MonsterCheck ( int id ) : bool
id int
return bool

MoveItemFromPet() public method

public MoveItemFromPet ( int itemid, byte f_slot, byte t_slot ) : void
itemid int
f_slot byte
t_slot byte
return void

MoveItemToPet() public method

public MoveItemToPet ( int itemid, byte f_slot, byte t_slot ) : void
itemid int
f_slot byte
t_slot byte
return void

MovePetToPet() public method

public MovePetToPet ( int itemid, byte f_slot, byte t_slot, short info ) : void
itemid int
f_slot byte
t_slot byte
info short
return void

Movement() public method

public Movement ( ) : void
return void

MovementPet() public method

public MovementPet ( ) : void
return void

MovementSkillTimer() public method

public MovementSkillTimer ( int time ) : void
time int
return void

Movement_CaveTeleport() public method

public Movement_CaveTeleport ( ) : void
return void

MpregenCallback() public method

public MpregenCallback ( object e ) : void
e object
return void

ObjectAttackCheck() public method

public ObjectAttackCheck ( ) : void
return void

ObjectDePlayerSpawn() public method

public ObjectDePlayerSpawn ( Systems s ) : void
s Systems
return void

ObjectDeSpawnCheck() public method

public ObjectDeSpawnCheck ( ) : void
return void

ObjectPlayerSpawn() public method

public ObjectPlayerSpawn ( Systems s ) : void
s Systems
return void

ObjectSpawnCheck() public method

public ObjectSpawnCheck ( ) : void
return void

OpenTimer() public method

public OpenTimer ( ) : void
return void

Open_NPC() protected method

protected Open_NPC ( ) : void
return void

Open_Warehouse() protected method

protected Open_Warehouse ( ) : void
return void

Patch() public method

public Patch ( ) : void
return void

Pet_PickupItem() public method

public Pet_PickupItem ( world_item item ) : void
item world_item
return void

Pet_SetNewSpeed() protected method

protected Pet_SetNewSpeed ( ) : void
return void

Ping() public method

This will send ping information if > 20 seconds meaning the client doesnt send ping connection we d/c user. To prevent cluttering of the server.
public Ping ( ) : void
return void

PingStop() public method

public PingStop ( ) : void
return void

PingTimer() public method

public PingTimer ( ) : void
return void

PingTimerCallBack() public method

public PingTimerCallBack ( object e ) : void
e object
return void

PlayerDataLoad() public method

public PlayerDataLoad ( ) : void
return void

Player_Attack_CallBack() public method

public Player_Attack_CallBack ( object e ) : void
e object
return void

Player_Berserk_Down() public method

public Player_Berserk_Down ( ) : void
return void

Player_Berserk_Up() public method

public Player_Berserk_Up ( ) : void
return void

Player_Berserker_CallBack() public method

public Player_Berserker_CallBack ( object e ) : void
e object
return void

Player_Buff_CallBack() public method

public Player_Buff_CallBack ( object e ) : void
e object
return void

Player_BuyItem() public method

public Player_BuyItem ( byte selected_tab, byte selected_line, short buy_amount, int selected_npc_id ) : void
selected_tab byte
selected_line byte
buy_amount short
selected_npc_id int
return void

Player_BuyPack() public method

public Player_BuyPack ( ) : void
return void

Player_Casting_CallBack() public method

public Player_Casting_CallBack ( object e ) : void
e object
return void

Player_Casting_CallBack_Check() public method

public Player_Casting_CallBack_Check ( object e ) : void
e object
return void

Player_DropGold() public method

public Player_DropGold ( ulong Gold ) : void
Gold ulong
return void

Player_DropItem() public method

public Player_DropItem ( byte slot ) : void
slot byte
return void

Player_Effect_CallBack() public method

public Player_Effect_CallBack ( object e ) : void
e object
return void

Player_Jobequip_CallBack() public method

public Player_Jobequip_CallBack ( object e ) : void
e object
return void

Player_Masteryup_Callback() public method

public Player_Masteryup_Callback ( object e ) : void
e object
return void

Player_Movement() public method

public Player_Movement ( object e ) : void
e object
return void

Player_MovementSkill_CallBack() public method

public Player_MovementSkill_CallBack ( object e ) : void
e object
return void

Player_NormalAttack_Callback() public method

public Player_NormalAttack_Callback ( object e ) : void
e object
return void

Player_PickUp() public method

public Player_PickUp ( ) : void
return void

Player_PickUpItem() public method

public Player_PickUpItem ( ) : void
return void

Player_Pickup_CallBack() public method

public Player_Pickup_CallBack ( object e ) : void
e object
return void

Player_Potion_CallBack() public method

public Player_Potion_CallBack ( object e ) : void
e object
return void

Player_Pvp_CallBack() public method

public Player_Pvp_CallBack ( object e ) : void
e object
return void

Player_Pvp_Callback() public method

public Player_Pvp_Callback ( object e ) : void
e object
return void

Player_Repair_Callback() public method

public Player_Repair_Callback ( object e ) : void
e object
return void

Player_Scroll_CallBack() public method

public Player_Scroll_CallBack ( object e ) : void
e object
return void

Player_SellItem() public method

public Player_SellItem ( byte slot, short amount, int o_id ) : void
slot byte
amount short
o_id int
return void

Player_Sit_Callback() public method

public Player_Sit_Callback ( object e ) : void
e object
return void

Player_SkillCasting_CallBack() public method

public Player_SkillCasting_CallBack ( object e ) : void
e object
return void

Player_Skillup_Callback() public method

public Player_Skillup_Callback ( object e ) : void
e object
return void

Player_SkyDrome() public method

public Player_SkyDrome ( object e ) : void
e object
return void

Player_Up() public method

public Player_Up ( ) : void
return void

Player_Wait_CallBack() public method

public Player_Wait_CallBack ( object e ) : void
e object
return void

Player_sWait_Attack_CallBack() public method

public Player_sWait_Attack_CallBack ( object e ) : void
e object
return void

PrevJob() public method

public PrevJob ( ) : void
return void

PrivateMessageRespond() public static method

public static PrivateMessageRespond ( byte type ) : byte[]
type byte
return byte[]

Pvpsystem() public method

public Pvpsystem ( ) : void
return void

QuestionMark() public method

public QuestionMark ( ) : void
return void

RandomType() public static method

public static RandomType ( byte level, byte &Kat, bool party, byte &Agresif ) : byte
level byte
Kat byte
party bool
Agresif byte
return byte

RemoveMeFromGuildDisconnect() public method

public RemoveMeFromGuildDisconnect ( guild g, character c ) : void
g guild
c character
return void

RemoveOnDisconnect() public static method

public static RemoveOnDisconnect ( party p, Systems c ) : void
p party
c Systems
return void

Removebadchars() public static method

public static Removebadchars ( string Charactername ) : string
Charactername string
return string

RenamePet() public method

public RenamePet ( ) : void
return void

RepairTimer() public method

public RepairTimer ( int time ) : void
time int
return void

RequestIcons() public method

public RequestIcons ( ) : void
return void

Save() protected method

protected Save ( ) : void
return void

SaveAttackPetExp() public method

public SaveAttackPetExp ( ) : void
return void

SaveGold() protected method

protected SaveGold ( ) : void
return void

SaveGuideInfo() public method

public SaveGuideInfo ( ) : void
return void

SaveGuildGold() protected method

protected SaveGuildGold ( ) : void
return void

SaveMaster() public method

public SaveMaster ( ) : void
return void

SavePlace() protected method

protected SavePlace ( ) : void
return void

SavePlayerExperince() public method

public SavePlayerExperince ( ) : void
return void

SavePlayerHPMP() public method

public SavePlayerHPMP ( ) : void
return void

SavePlayerInfo() public method

public SavePlayerInfo ( ) : void
return void

SavePlayerPosition() protected method

protected SavePlayerPosition ( ) : void
return void

SavePlayerReturn() protected method

protected SavePlayerReturn ( ) : void
return void

SaveSkill() public method

public SaveSkill ( int skillid ) : void
skillid int
return void

Send() public method

public Send ( List list, byte buff ) : void
list List
buff byte
return void

Send() public method

public Send ( byte buff ) : void
buff byte
return void

SendAll() public static method

public static SendAll ( byte buff ) : void
buff byte
return void

SetBalance() protected method

protected SetBalance ( ) : void
return void

SetHpUp() public method

public SetHpUp ( int amount ) : void
amount int
return void

SetMpUp() public method

public SetMpUp ( int amount ) : void
amount int
return void

SetSilk() public static method

public static SetSilk ( int id ) : int
id int
return int

SetStat() public method

public SetStat ( ) : void
return void

SetWaitTime() public method

public SetWaitTime ( character c ) : void
c character
return void

SitDownCallback() public method

public SitDownCallback ( object e ) : void
e object
return void

SkillAdd_Properties() public method

public SkillAdd_Properties ( Systems Target, string PropertiesName, bool UpdatePacket, byte slot = 255, int skillid = -1 ) : bool
Target Systems
PropertiesName string
UpdatePacket bool
slot byte
skillid int
return bool

SkillBuffEnd() public method

public SkillBuffEnd ( byte b ) : void
b byte
return void

SkillBuffGetFreeSlot() public method

public SkillBuffGetFreeSlot ( ) : byte
return byte

SkillGetOpened() public method

public SkillGetOpened ( int SkillID ) : bool
SkillID int
return bool

SkillGetSameBuff() public method

public SkillGetSameBuff ( int SkillID ) : bool
SkillID int
return bool

SkillUpTimer() public method

public SkillUpTimer ( int time ) : void
time int
return void

SpecialBuff() public method

public SpecialBuff ( int skillID ) : void
skillID int
return void

StallBuy() public method

public StallBuy ( ) : void
return void

StallClose() public method

public StallClose ( ) : void
return void

StallDeco() public method

public StallDeco ( int itemid, byte slot ) : void
itemid int
slot byte
return void

StallMain() public method

public StallMain ( ) : void
return void

StallOpen() public method

public StallOpen ( ) : void
return void

StartAlchemyElixirResponse() public method

public StartAlchemyElixirResponse ( object e ) : void
e object
return void

StartAlchemyStoneResponse() public method

public StartAlchemyStoneResponse ( object e ) : void
e object
return void

StartAttackTimer() public method

public StartAttackTimer ( int time ) : void
time int
return void

StartBerserkerTimer() public method

public StartBerserkerTimer ( int time ) : void
time int
return void

StartBuffTimer() public method

public StartBuffTimer ( int time, byte b_index ) : void
time int
b_index byte
return void

StartBuffWait() public method

public StartBuffWait ( int time ) : void
time int
return void

StartCastingTimer() public method

public StartCastingTimer ( int time, object list ) : void
time int
list object
return void

StartEffectTimer() public method

public StartEffectTimer ( int time, byte e_index ) : void
time int
e_index byte
return void

StartEventTimer() public method

public StartEventTimer ( int time ) : void
time int
return void

StartJobEquipTimer() public method

public StartJobEquipTimer ( int time ) : void
time int
return void

StartMovementTimer() public method

public StartMovementTimer ( int perTime ) : void
perTime int
return void

StartNormalAttTimer() public method

public StartNormalAttTimer ( int time ) : void
time int
return void

StartPickupTimer() public method

public StartPickupTimer ( int time ) : void
time int
return void

StartPotionTimer() public method

public StartPotionTimer ( int time, object e, ushort i ) : void
time int
e object
i ushort
return void

StartPvpTimer() public method

public StartPvpTimer ( int time ) : void
time int
return void

StartPvpTimer() public method

public StartPvpTimer ( int time, byte pvptype ) : void
time int
pvptype byte
return void

StartScrollTimer() public method

public StartScrollTimer ( int time ) : void
time int
return void

StartSitDownTimer() public method

public StartSitDownTimer ( ) : void
return void

StartSitTimer() public method

public StartSitTimer ( int time ) : void
time int
return void

StartSkillCastingTimer() public method

public StartSkillCastingTimer ( int time, object list ) : void
time int
list object
return void

StartSkyDromeTimer() public method

public StartSkyDromeTimer ( int perTime ) : void
perTime int
return void

StartSpeedPotTimer() public method

public StartSpeedPotTimer ( int time ) : void
time int
return void

StartWaitingTimer() public method

public StartWaitingTimer ( int time ) : void
time int
return void

StartsWaitTimer() public method

public StartsWaitTimer ( int time, targetObject t, int p_dmg, byte status ) : void
time int
t targetObject
p_dmg int
status byte
return void

StopAttackTimer() public method

public StopAttackTimer ( ) : void
return void

StopBerserkTimer() public method

public StopBerserkTimer ( ) : void
return void

StopEffectTimer() public method

public StopEffectTimer ( byte e_index ) : void
e_index byte
return void

StopHPRegen() public method

public StopHPRegen ( ) : void
return void

StopMPRegen() public method

public StopMPRegen ( ) : void
return void

StopMovement() public method

public StopMovement ( int perTime ) : void
perTime int
return void

StopMovementTimer() public method

public StopMovementTimer ( ) : void
return void

StopPickUpTimer() public method

public StopPickUpTimer ( ) : void
return void

StopPvpTimer() public method

public StopPvpTimer ( ) : void
return void

StopScrollTimer() public method

public StopScrollTimer ( ) : void
return void

StopSitDownTimer() public method

public StopSitDownTimer ( ) : void
return void

StopSkillTimer() public method

public StopSkillTimer ( ) : void
return void

StopSkyDromeTimer() public method

public StopSkyDromeTimer ( ) : void
return void

Stop_Movement() public method

public Stop_Movement ( object e ) : void
e object
return void

Systems() public method

public Systems ( ) : System
return System

Systems() public method

public Systems ( Client s ) : System
s Client
return System

UnSummonPet() public method

public UnSummonPet ( ) : void
return void

UnSummonPetLogoff() public method

public UnSummonPetLogoff ( int petid ) : void
petid int
return void

UpdateHp() public method

public UpdateHp ( ) : void
return void

UpdateIntelligenceInfo() public method

public UpdateIntelligenceInfo ( sbyte amount ) : void
amount sbyte
return void

UpdateIntelligenceMinus() public method

public UpdateIntelligenceMinus ( sbyte amount ) : void
amount sbyte
return void

UpdateMp() public method

public UpdateMp ( ) : void
return void

UpdateServerInfo() public static method

public static UpdateServerInfo ( ) : void
return void

UpdateServerInfo() public static method

public static UpdateServerInfo ( byte bStatus ) : void
bStatus byte
return void

UpdateStrengthInfo() public method

public UpdateStrengthInfo ( sbyte amount ) : void
amount sbyte
return void

UpdateStrengthMinus() public method

public UpdateStrengthMinus ( sbyte amount ) : void
amount sbyte
return void

UpdateXY() public method

public UpdateXY ( ) : void
return void

aRound() public static method

public static aRound ( bool &b, float &x, float &y ) : bool
b bool
x float
y float
return bool

aRound() public static method

public static aRound ( double &x, double &y, byte oran ) : void
x double
y double
oran byte
return void

aRound() public static method

public static aRound ( float &x, float &y, byte oran ) : void
x float
y float
oran byte
return void

cRound() public static method

public static cRound ( bool b ) : bool
b bool
return bool

checkSameChar() public method

public checkSameChar ( string name, int id ) : void
name string
id int
return void

gmCommands() public method

public gmCommands ( string text ) : void
text string
return void

oPCode() public static method

public static oPCode ( Decode de ) : void
de Decode
return void

sendnoticecon() public method

public sendnoticecon ( int type, int id, string text, string name ) : byte[]
type int
id int
text string
name string
return byte[]

Property Details

Character public_oe property

public character,DarkEmu_GameServer Character
return character

HPRegen public_oe property

public Timer,System.Threading HPRegen
return System.Threading.Timer

HelperObject public_oe static_oe property

public static List HelperObject
return List

IPC public_oe static_oe property

public static Network.Servers.IPCServer IPC
return Network.Servers.IPCServer

LSList public_oe static_oe property

public static Dictionary LSList
return Systems.SRX_Serverinfo>.Dictionary

MAX_BUFFER public_oe static_oe property

public static int MAX_BUFFER
return int

MPRegen public_oe property

public Timer,System.Threading MPRegen
return System.Threading.Timer

Objects public_oe static_oe property

public static List Objects
return List

PacketInformation public_oe property

public Decode PacketInformation
return Decode

Party public_oe static_oe property

public static List Party
return List

Player public_oe property

public player Player
return player

ServerStartedTime public_oe static_oe property

public static DateTime ServerStartedTime
return DateTime

SitDown_HPMP_RegenTimer public_oe property

public Timer SitDown_HPMP_RegenTimer
return Timer

SpecialObjects public_oe static_oe property

public static List SpecialObjects
return List

Timer public_oe property

public _time Timer
return _time

WorldItem public_oe static_oe property

public static List WorldItem
return List

client public_oe property

public Client client
return Client

clients public_oe static_oe property

public static aList clients
return aList

grnd public_oe static_oe property

public static Random grnd
return Random

lastPing public_oe property

public DateTime lastPing
return DateTime

maxSlots public_oe static_oe property

public static int maxSlots
return int

rnd public_oe property

public Random rnd
return Random