C# Class Danmaku_no_Kyojin.Screens.PatternTestScreen

Inheritance: BaseGameState
Exibir arquivo Open project: Noxalus/Danmaku-no-Kyojin Class Usage Examples

Public Properties

Property Type Description
Rand System.Random

Public Methods

Method Description
Draw ( GameTime gameTime ) : void
Initialize ( ) : void
PatternTestScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
Update ( GameTime gameTime ) : void

Protected Methods

Method Description
IsFileLocked ( FileInfo file ) : bool
LoadContent ( ) : void

Private Methods

Method Description
AddBullet ( bool clear = false ) : void
HandleInput ( ) : void
LoadPatternFile ( ) : void
OnChanged ( object source, FileSystemEventArgs e ) : void

Method Details

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Initialize() public method

public Initialize ( ) : void
return void

IsFileLocked() protected method

protected IsFileLocked ( FileInfo file ) : bool
file System.IO.FileInfo
return bool

LoadContent() protected method

protected LoadContent ( ) : void
return void

PatternTestScreen() public method

public PatternTestScreen ( Microsoft.Xna.Framework.Game game, GameStateManager manager ) : System
game Microsoft.Xna.Framework.Game
manager Danmaku_no_Kyojin.Controls.GameStateManager
return System

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Property Details

Rand public_oe static_oe property

public static Random,System Rand
return System.Random