C# Class ChestControl.Chest

Exibir arquivo Open project: Deathmax/Chest-Control Class Usage Examples

Protected Properties

Property Type Description
ID int
Locked bool
Owner string
Position Terraria.Vector2
Refill bool
RefillItems Terraria.Item[]
RegionLock bool
WorldID int

Public Methods

Method Description
CheckPassword ( string password ) : bool
Chest ( ) : System.Collections.Generic
GetID ( ) : int
GetOwner ( ) : string
GetPassword ( ) : string
GetPosition ( ) : Terraria.Vector2
GetRefillItemNames ( ) : List
GetRefillItems ( ) : Terraria.Item[]
HasOwner ( ) : bool
IsLocked ( ) : bool
IsOpenFor ( CPlayer player ) : bool
IsOwner ( CPlayer player ) : bool
IsOwnerConvert ( CPlayer player ) : bool
IsRefill ( ) : bool
IsRegionLocked ( ) : bool
LegacyIsOwner ( CPlayer player ) : bool
Lock ( ) : void
Reset ( ) : void
SetID ( int id ) : void
SetOwner ( CPlayer player ) : void
SetOwner ( string player ) : void
SetPassword ( string password ) : void
SetPassword ( string password, bool checkForHash ) : void
SetPosition ( Terraria.Vector2 position ) : void
SetPosition ( int x, int y ) : void
SetRefill ( bool refill ) : void
SetRefillItems ( string raw ) : void
TileIsChest ( Terraria.TileData tile ) : bool
TileIsChest ( Terraria.Vector2 position ) : bool
TileIsChest ( int x, int y ) : bool
UnLock ( ) : void
regionLock ( bool locking ) : void

Method Details

CheckPassword() public method

public CheckPassword ( string password ) : bool
password string
return bool

Chest() public method

public Chest ( ) : System.Collections.Generic
return System.Collections.Generic

GetID() public method

public GetID ( ) : int
return int

GetOwner() public method

public GetOwner ( ) : string
return string

GetPassword() public method

public GetPassword ( ) : string
return string

GetPosition() public method

public GetPosition ( ) : Terraria.Vector2
return Terraria.Vector2

GetRefillItemNames() public method

public GetRefillItemNames ( ) : List
return List

GetRefillItems() public method

public GetRefillItems ( ) : Terraria.Item[]
return Terraria.Item[]

HasOwner() public method

public HasOwner ( ) : bool
return bool

IsLocked() public method

public IsLocked ( ) : bool
return bool

IsOpenFor() public method

public IsOpenFor ( CPlayer player ) : bool
player CPlayer
return bool

IsOwner() public method

public IsOwner ( CPlayer player ) : bool
player CPlayer
return bool

IsOwnerConvert() public method

public IsOwnerConvert ( CPlayer player ) : bool
player CPlayer
return bool

IsRefill() public method

public IsRefill ( ) : bool
return bool

IsRegionLocked() public method

public IsRegionLocked ( ) : bool
return bool

LegacyIsOwner() public method

public LegacyIsOwner ( CPlayer player ) : bool
player CPlayer
return bool

Lock() public method

public Lock ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

SetID() public method

public SetID ( int id ) : void
id int
return void

SetOwner() public method

public SetOwner ( CPlayer player ) : void
player CPlayer
return void

SetOwner() public method

public SetOwner ( string player ) : void
player string
return void

SetPassword() public method

public SetPassword ( string password ) : void
password string
return void

SetPassword() public method

public SetPassword ( string password, bool checkForHash ) : void
password string
checkForHash bool
return void

SetPosition() public method

public SetPosition ( Terraria.Vector2 position ) : void
position Terraria.Vector2
return void

SetPosition() public method

public SetPosition ( int x, int y ) : void
x int
y int
return void

SetRefill() public method

public SetRefill ( bool refill ) : void
refill bool
return void

SetRefillItems() public method

public SetRefillItems ( string raw ) : void
raw string
return void

TileIsChest() public static method

public static TileIsChest ( Terraria.TileData tile ) : bool
tile Terraria.TileData
return bool

TileIsChest() public static method

public static TileIsChest ( Terraria.Vector2 position ) : bool
position Terraria.Vector2
return bool

TileIsChest() public static method

public static TileIsChest ( int x, int y ) : bool
x int
y int
return bool

UnLock() public method

public UnLock ( ) : void
return void

regionLock() public method

public regionLock ( bool locking ) : void
locking bool
return void

Property Details

ID protected_oe property

protected int ID
return int

Locked protected_oe property

protected bool Locked
return bool

Owner protected_oe property

protected string Owner
return string

Position protected_oe property

protected Vector2,Terraria Position
return Terraria.Vector2

Refill protected_oe property

protected bool Refill
return bool

RefillItems protected_oe property

protected Item[],Terraria RefillItems
return Terraria.Item[]

RegionLock protected_oe property

protected bool RegionLock
return bool

WorldID protected_oe property

protected int WorldID
return int