메소드 |
설명 |
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CheckPassword ( string password ) : bool |
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Chest ( ) : System.Collections.Generic |
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GetID ( ) : int |
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GetOwner ( ) : string |
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GetPassword ( ) : string |
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GetPosition ( ) : Terraria.Vector2 |
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GetRefillItemNames ( ) : List |
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GetRefillItems ( ) : Terraria.Item[] |
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HasOwner ( ) : bool |
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IsLocked ( ) : bool |
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IsOpenFor ( CPlayer player ) : bool |
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IsOwner ( CPlayer player ) : bool |
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IsOwnerConvert ( CPlayer player ) : bool |
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IsRefill ( ) : bool |
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IsRegionLocked ( ) : bool |
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LegacyIsOwner ( CPlayer player ) : bool |
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Lock ( ) : void |
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Reset ( ) : void |
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SetID ( int id ) : void |
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SetOwner ( CPlayer player ) : void |
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SetOwner ( string player ) : void |
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SetPassword ( string password ) : void |
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SetPassword ( string password, bool checkForHash ) : void |
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SetPosition ( Terraria.Vector2 position ) : void |
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SetPosition ( int x, int y ) : void |
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SetRefill ( bool refill ) : void |
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SetRefillItems ( string raw ) : void |
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TileIsChest ( Terraria.TileData tile ) : bool |
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TileIsChest ( Terraria.Vector2 position ) : bool |
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TileIsChest ( int x, int y ) : bool |
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UnLock ( ) : void |
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regionLock ( bool locking ) : void |
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