Property | Type | Description | |
---|---|---|---|
EnemyShot | GameObject | ||
EnemyShot2 | GameObject | ||
EnemyShot3 | GameObject | ||
EnemyShot4 | GameObject | ||
EnemyShot5 | GameObject | ||
Target | Transform | ||
attackDistance | float | ||
enemyLookDistance | float | ||
enemyShotStart | Transform | ||
enemyShotStart2 | Transform | ||
enemyShotStart3 | Transform | ||
enemyShotStart4 | Transform | ||
enemyShotStart5 | Transform | ||
enemyStopDistance | float | ||
nextEnemyFire | float | ||
nextEnemyFireMax | float | ||
shotTimer | int | ||
targetDistance | float |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
altFire ( ) : IEnumerator | ||
shootPlease ( ) : void |