C# Class health, source

Inheritance: MonoBehaviour
Exibir arquivo Open project: unityosgt/source Class Usage Examples

Public Properties

Property Type Description
KIlledBY GameObject
body Transform
damage bool
death bool
deathPoint int
isDeath bool
killPoint int
life int
myPhotonView PhotonView,
renderer Renderer
selectedSpawn int
spawnPoints GameObject[]
waypointContainer GameObject

Private Methods

Method Description
Start ( ) : void
Update ( ) : void
hitFunc ( PhotonMessageInfo, info ) : void
hitFunc2 ( PhotonMessageInfo, info ) : void
respawnFunc ( int selectedSpawn ) : IEnumerator
setLife ( ) : void

Property Details

KIlledBY public_oe property

public GameObject KIlledBY
return GameObject

body public_oe property

public Transform body
return Transform

damage public_oe property

public bool damage
return bool

death public_oe property

public bool death
return bool

deathPoint public_oe property

public int deathPoint
return int

isDeath public_oe property

public bool isDeath
return bool

killPoint public_oe property

public int killPoint
return int

life public_oe property

public int life
return int

myPhotonView public_oe property

public PhotonView, myPhotonView
return PhotonView,

renderer public_oe property

public Renderer renderer
return Renderer

selectedSpawn public_oe property

public int selectedSpawn
return int

spawnPoints public_oe property

public GameObject[] spawnPoints
return GameObject[]

waypointContainer public_oe property

public GameObject waypointContainer
return GameObject