C# Class UnityEngine_TimeWrap, UnityHello

Exibir arquivo Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
get_captureFramerate ( IntPtr L ) : int
get_deltaTime ( IntPtr L ) : int
get_fixedDeltaTime ( IntPtr L ) : int
get_fixedTime ( IntPtr L ) : int
get_frameCount ( IntPtr L ) : int
get_maximumDeltaTime ( IntPtr L ) : int
get_realtimeSinceStartup ( IntPtr L ) : int
get_renderedFrameCount ( IntPtr L ) : int
get_smoothDeltaTime ( IntPtr L ) : int
get_time ( IntPtr L ) : int
get_timeScale ( IntPtr L ) : int
get_timeSinceLevelLoad ( IntPtr L ) : int
get_unscaledDeltaTime ( IntPtr L ) : int
get_unscaledTime ( IntPtr L ) : int
set_captureFramerate ( IntPtr L ) : int
set_fixedDeltaTime ( IntPtr L ) : int
set_maximumDeltaTime ( IntPtr L ) : int
set_timeScale ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void