C# Class UnityEngine_ObjectWrap, UnityHello

Exibir arquivo Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
Destroy ( IntPtr L ) : int
DestroyImmediate ( IntPtr L ) : int
DontDestroyOnLoad ( IntPtr L ) : int
Equals ( IntPtr L ) : int
FindObjectOfType ( IntPtr L ) : int
FindObjectsOfType ( IntPtr L ) : int
GetHashCode ( IntPtr L ) : int
GetInstanceID ( IntPtr L ) : int
Instantiate ( IntPtr L ) : int
Lua_ToString ( IntPtr L ) : int
ToString ( IntPtr L ) : int
_CreateUnityEngine_Object ( IntPtr L ) : int
get_hideFlags ( IntPtr L ) : int
get_name ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_hideFlags ( IntPtr L ) : int
set_name ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void