C# Class UnityEngine_ColliderWrap, UnityHello

Exibir arquivo Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
ClosestPointOnBounds ( IntPtr L ) : int
Raycast ( IntPtr L ) : int
_CreateUnityEngine_Collider ( IntPtr L ) : int
get_attachedRigidbody ( IntPtr L ) : int
get_bounds ( IntPtr L ) : int
get_contactOffset ( IntPtr L ) : int
get_enabled ( IntPtr L ) : int
get_isTrigger ( IntPtr L ) : int
get_material ( IntPtr L ) : int
get_sharedMaterial ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_contactOffset ( IntPtr L ) : int
set_enabled ( IntPtr L ) : int
set_isTrigger ( IntPtr L ) : int
set_material ( IntPtr L ) : int
set_sharedMaterial ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void