C# Class TileManager, Mathius_DOE

Inheritance: MonoBehaviour
Exibir arquivo Open project: RandomNPC/Mathius_DOE Class Usage Examples

Public Properties

Property Type Description
_tile int

Public Methods

Method Description
TileManager ( PreferencesManager pfm ) : System.Collections
generateNextTerrain ( ) : void
get_current_terrain ( ) : string
get_next_terrain ( ) : string
get_pos ( ) : float
get_prev_terrain ( ) : string
reset_terrain ( ) : void
setTerrains ( GameObject maplist ) : void
set_pos ( float pos ) : void
triggerTransition ( ) : void

Method Details

TileManager() public method

public TileManager ( PreferencesManager pfm ) : System.Collections
pfm PreferencesManager
return System.Collections

generateNextTerrain() public method

public generateNextTerrain ( ) : void
return void

get_current_terrain() public method

public get_current_terrain ( ) : string
return string

get_next_terrain() public method

public get_next_terrain ( ) : string
return string

get_pos() public method

public get_pos ( ) : float
return float

get_prev_terrain() public method

public get_prev_terrain ( ) : string
return string

reset_terrain() public method

public reset_terrain ( ) : void
return void

setTerrains() public method

public setTerrains ( GameObject maplist ) : void
maplist GameObject
return void

set_pos() public method

public set_pos ( float pos ) : void
pos float
return void

triggerTransition() public method

public triggerTransition ( ) : void
return void

Property Details

_tile public_oe property

public int _tile
return int