Свойство | Type | Description | |
---|---|---|---|
_tile | int |
Méthode | Description | |
---|---|---|
TileManager ( PreferencesManager pfm ) : System.Collections | ||
generateNextTerrain ( ) : void | ||
get_current_terrain ( ) : string | ||
get_next_terrain ( ) : string | ||
get_pos ( ) : float | ||
get_prev_terrain ( ) : string | ||
reset_terrain ( ) : void | ||
setTerrains ( GameObject maplist ) : void | ||
set_pos ( float pos ) : void | ||
triggerTransition ( ) : void |
public TileManager ( PreferencesManager pfm ) : System.Collections | ||
pfm | PreferencesManager | |
Résultat | System.Collections |
public setTerrains ( GameObject maplist ) : void | ||
maplist | GameObject | |
Résultat | void |