C# Class SpriteTextMirror, marblemadness

Exibir arquivo Open project: MtvnGames/marblemadness Class Usage Examples

Public Properties

Property Type Description
alignment SpriteText.Alignment_Type
anchor SpriteText.Anchor_Pos
characterSize float
characterSpacing float
color Color
font UnityEngine.TextAsset
hideAtStart bool
lineSpacing float
maxWidth float
offsetZ float
pixelPerfect bool
renderCamera Camera
tabSize int
text string

Public Methods

Method Description
DidChange ( SpriteText, s ) : bool
Mirror ( SpriteText, s ) : void
Validate ( SpriteText, s ) : bool

Method Details

DidChange() public method

public DidChange ( SpriteText, s ) : bool
s SpriteText,
return bool

Mirror() public method

public Mirror ( SpriteText, s ) : void
s SpriteText,
return void

Validate() public method

public Validate ( SpriteText, s ) : bool
s SpriteText,
return bool

Property Details

alignment public_oe property

public SpriteText.Alignment_Type alignment
return SpriteText.Alignment_Type

anchor public_oe property

public SpriteText.Anchor_Pos anchor
return SpriteText.Anchor_Pos

characterSize public_oe property

public float characterSize
return float

characterSpacing public_oe property

public float characterSpacing
return float

color public_oe property

public Color color
return Color

font public_oe property

public TextAsset,UnityEngine font
return UnityEngine.TextAsset

hideAtStart public_oe property

public bool hideAtStart
return bool

lineSpacing public_oe property

public float lineSpacing
return float

maxWidth public_oe property

public float maxWidth
return float

offsetZ public_oe property

public float offsetZ
return float

pixelPerfect public_oe property

public bool pixelPerfect
return bool

renderCamera public_oe property

public Camera renderCamera
return Camera

tabSize public_oe property

public int tabSize
return int

text public_oe property

public string text
return string