C# Class SkillsGUI, TheDeadMemories

Inheritance: MonoBehaviour
Exibir arquivo Open project: TheDeadMemoriesTeam/TheDeadMemories

Public Properties

Property Type Description
openSkills GUIText
player PlayerController,

Public Methods

Method Description
OnGUI ( ) : void
OnTriggerEnter ( Collider other ) : void
OnTriggerExit ( Collider other ) : void
Start ( ) : void
Update ( ) : void
showGUIMagicSkills ( int firstTreePosition, int nbSkillTree ) : void
showGUIPassiveSkills ( int firstTreePosition, int nbSkillTree ) : void
skillsWindowOpen ( int windowId ) : void
unlockSkill ( Skills, skill ) : void
updateMaxTreeWidth ( int width ) : void
upgradeMagicLittleSkill ( BaseSkills, skillRank, bool first ) : void
upgradePassiveLittleSkill ( PassiveSkills, skillRank, bool first ) : void

Private Methods

Method Description
generateToolTip ( string description, int price ) : string

Method Details

OnGUI() public method

public OnGUI ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

showGUIMagicSkills() public method

public showGUIMagicSkills ( int firstTreePosition, int nbSkillTree ) : void
firstTreePosition int
nbSkillTree int
return void

showGUIPassiveSkills() public method

public showGUIPassiveSkills ( int firstTreePosition, int nbSkillTree ) : void
firstTreePosition int
nbSkillTree int
return void

skillsWindowOpen() public method

public skillsWindowOpen ( int windowId ) : void
windowId int
return void

unlockSkill() public method

public unlockSkill ( Skills, skill ) : void
skill Skills,
return void

updateMaxTreeWidth() public method

public updateMaxTreeWidth ( int width ) : void
width int
return void

upgradeMagicLittleSkill() public method

public upgradeMagicLittleSkill ( BaseSkills, skillRank, bool first ) : void
skillRank BaseSkills,
first bool
return void

upgradePassiveLittleSkill() public method

public upgradePassiveLittleSkill ( PassiveSkills, skillRank, bool first ) : void
skillRank PassiveSkills,
first bool
return void

Property Details

openSkills public_oe property

public GUIText openSkills
return GUIText

player public_oe property

public PlayerController, player
return PlayerController,