C# Class SkillManager, TheDeadMemories

Inheritance: MonoBehaviour
Exibir arquivo Open project: TheDeadMemoriesTeam/TheDeadMemories Class Usage Examples

Public Methods

Method Description
SkillManager ( ) : System.Collections
addSkill ( Skills, skill ) : void
getCriticMagic ( ) : float
getCriticPhysic ( ) : float
getDistanceMagicAttack ( ) : float
getDistancePhysicAttack ( ) : float
getFurie ( ) : bool
getFurieTime ( ) : bool
getInvincible ( ) : bool
getInvincibleTime ( ) : bool
getListOfSkills ( ) : List
getMagicAttack ( ) : float
getMagicResistance ( ) : float
getMana ( ) : float
getManaMax ( ) : float
getPhysicAttack ( ) : float
getPhysicalResistance ( ) : float
getPv ( ) : float
getPvMax ( ) : float
getSkill ( int rang ) : Skills,
setBaseCriticMagic ( float baseCriticMagic ) : void
setBaseCriticPhysic ( float baseCriticPhysic ) : void
setBaseMagicAttack ( float baseMagicAttack ) : void
setBaseMagicResistance ( float baseMagicResistance ) : void
setBaseManaMax ( float baseManaMax ) : void
setBasePhysicAttack ( float basePhysicAttack ) : void
setBasePhysicalResistance ( float basePhysicalResistance ) : void
setBasePvMax ( float basePvMax ) : void
setCriticMagic ( float criticMagic ) : void
setCriticPhysic ( float criticPhysic ) : void
setDistanceMagicAttack ( float distanceMagicAttack ) : void
setDistancePhysicAttack ( float distancePhysicAttack ) : void
setFurie ( bool furie ) : void
setInvincible ( bool invincible ) : void
setListOfSkills ( List other ) : void
setMagicAttack ( float magicAttack ) : void
setMagicResistance ( float magicResistance ) : void
setMana ( float mana ) : void
setManaMax ( float manaMax ) : void
setPhysicAttack ( float physicAttack ) : void
setPhysicalResistance ( float physicalResistance ) : void
setPv ( float pv ) : void
setPvMax ( float pvMax ) : void
updateSkill ( ) : void
updateSpetialSkill ( ) : void

Private Methods

Method Description
Start ( ) : void

Method Details

SkillManager() public method

public SkillManager ( ) : System.Collections
return System.Collections

addSkill() public method

public addSkill ( Skills, skill ) : void
skill Skills,
return void

getCriticMagic() public method

public getCriticMagic ( ) : float
return float

getCriticPhysic() public method

public getCriticPhysic ( ) : float
return float

getDistanceMagicAttack() public method

public getDistanceMagicAttack ( ) : float
return float

getDistancePhysicAttack() public method

public getDistancePhysicAttack ( ) : float
return float

getFurie() public method

public getFurie ( ) : bool
return bool

getFurieTime() public method

public getFurieTime ( ) : bool
return bool

getInvincible() public method

public getInvincible ( ) : bool
return bool

getInvincibleTime() public method

public getInvincibleTime ( ) : bool
return bool

getListOfSkills() public method

public getListOfSkills ( ) : List
return List

getMagicAttack() public method

public getMagicAttack ( ) : float
return float

getMagicResistance() public method

public getMagicResistance ( ) : float
return float

getMana() public method

public getMana ( ) : float
return float

getManaMax() public method

public getManaMax ( ) : float
return float

getPhysicAttack() public method

public getPhysicAttack ( ) : float
return float

getPhysicalResistance() public method

public getPhysicalResistance ( ) : float
return float

getPv() public method

public getPv ( ) : float
return float

getPvMax() public method

public getPvMax ( ) : float
return float

getSkill() public method

public getSkill ( int rang ) : Skills,
rang int
return Skills,

setBaseCriticMagic() public method

public setBaseCriticMagic ( float baseCriticMagic ) : void
baseCriticMagic float
return void

setBaseCriticPhysic() public method

public setBaseCriticPhysic ( float baseCriticPhysic ) : void
baseCriticPhysic float
return void

setBaseMagicAttack() public method

public setBaseMagicAttack ( float baseMagicAttack ) : void
baseMagicAttack float
return void

setBaseMagicResistance() public method

public setBaseMagicResistance ( float baseMagicResistance ) : void
baseMagicResistance float
return void

setBaseManaMax() public method

public setBaseManaMax ( float baseManaMax ) : void
baseManaMax float
return void

setBasePhysicAttack() public method

public setBasePhysicAttack ( float basePhysicAttack ) : void
basePhysicAttack float
return void

setBasePhysicalResistance() public method

public setBasePhysicalResistance ( float basePhysicalResistance ) : void
basePhysicalResistance float
return void

setBasePvMax() public method

public setBasePvMax ( float basePvMax ) : void
basePvMax float
return void

setCriticMagic() public method

public setCriticMagic ( float criticMagic ) : void
criticMagic float
return void

setCriticPhysic() public method

public setCriticPhysic ( float criticPhysic ) : void
criticPhysic float
return void

setDistanceMagicAttack() public method

public setDistanceMagicAttack ( float distanceMagicAttack ) : void
distanceMagicAttack float
return void

setDistancePhysicAttack() public method

public setDistancePhysicAttack ( float distancePhysicAttack ) : void
distancePhysicAttack float
return void

setFurie() public method

public setFurie ( bool furie ) : void
furie bool
return void

setInvincible() public method

public setInvincible ( bool invincible ) : void
invincible bool
return void

setListOfSkills() public method

public setListOfSkills ( List other ) : void
other List
return void

setMagicAttack() public method

public setMagicAttack ( float magicAttack ) : void
magicAttack float
return void

setMagicResistance() public method

public setMagicResistance ( float magicResistance ) : void
magicResistance float
return void

setMana() public method

public setMana ( float mana ) : void
mana float
return void

setManaMax() public method

public setManaMax ( float manaMax ) : void
manaMax float
return void

setPhysicAttack() public method

public setPhysicAttack ( float physicAttack ) : void
physicAttack float
return void

setPhysicalResistance() public method

public setPhysicalResistance ( float physicalResistance ) : void
physicalResistance float
return void

setPv() public method

public setPv ( float pv ) : void
pv float
return void

setPvMax() public method

public setPvMax ( float pvMax ) : void
pvMax float
return void

updateSkill() public method

public updateSkill ( ) : void
return void

updateSpetialSkill() public method

public updateSpetialSkill ( ) : void
return void