Method | Description | |
---|---|---|
SkillManager ( ) : System.Collections | ||
addSkill ( Skills, skill ) : void | ||
getCriticMagic ( ) : float | ||
getCriticPhysic ( ) : float | ||
getDistanceMagicAttack ( ) : float | ||
getDistancePhysicAttack ( ) : float | ||
getFurie ( ) : bool | ||
getFurieTime ( ) : bool | ||
getInvincible ( ) : bool | ||
getInvincibleTime ( ) : bool | ||
getListOfSkills ( ) : List |
||
getMagicAttack ( ) : float | ||
getMagicResistance ( ) : float | ||
getMana ( ) : float | ||
getManaMax ( ) : float | ||
getPhysicAttack ( ) : float | ||
getPhysicalResistance ( ) : float | ||
getPv ( ) : float | ||
getPvMax ( ) : float | ||
getSkill ( int rang ) : Skills, | ||
setBaseCriticMagic ( float baseCriticMagic ) : void | ||
setBaseCriticPhysic ( float baseCriticPhysic ) : void | ||
setBaseMagicAttack ( float baseMagicAttack ) : void | ||
setBaseMagicResistance ( float baseMagicResistance ) : void | ||
setBaseManaMax ( float baseManaMax ) : void | ||
setBasePhysicAttack ( float basePhysicAttack ) : void | ||
setBasePhysicalResistance ( float basePhysicalResistance ) : void | ||
setBasePvMax ( float basePvMax ) : void | ||
setCriticMagic ( float criticMagic ) : void | ||
setCriticPhysic ( float criticPhysic ) : void | ||
setDistanceMagicAttack ( float distanceMagicAttack ) : void | ||
setDistancePhysicAttack ( float distancePhysicAttack ) : void | ||
setFurie ( bool furie ) : void | ||
setInvincible ( bool invincible ) : void | ||
setListOfSkills ( List |
||
setMagicAttack ( float magicAttack ) : void | ||
setMagicResistance ( float magicResistance ) : void | ||
setMana ( float mana ) : void | ||
setManaMax ( float manaMax ) : void | ||
setPhysicAttack ( float physicAttack ) : void | ||
setPhysicalResistance ( float physicalResistance ) : void | ||
setPv ( float pv ) : void | ||
setPvMax ( float pvMax ) : void | ||
updateSkill ( ) : void | ||
updateSpetialSkill ( ) : void |
Method | Description | |
---|---|---|
Start ( ) : void |
public setBaseCriticMagic ( float baseCriticMagic ) : void | ||
baseCriticMagic | float | |
return | void |
public setBaseCriticPhysic ( float baseCriticPhysic ) : void | ||
baseCriticPhysic | float | |
return | void |
public setBaseMagicAttack ( float baseMagicAttack ) : void | ||
baseMagicAttack | float | |
return | void |
public setBaseMagicResistance ( float baseMagicResistance ) : void | ||
baseMagicResistance | float | |
return | void |
public setBaseManaMax ( float baseManaMax ) : void | ||
baseManaMax | float | |
return | void |
public setBasePhysicAttack ( float basePhysicAttack ) : void | ||
basePhysicAttack | float | |
return | void |
public setBasePhysicalResistance ( float basePhysicalResistance ) : void | ||
basePhysicalResistance | float | |
return | void |
public setBasePvMax ( float basePvMax ) : void | ||
basePvMax | float | |
return | void |
public setCriticMagic ( float criticMagic ) : void | ||
criticMagic | float | |
return | void |
public setCriticPhysic ( float criticPhysic ) : void | ||
criticPhysic | float | |
return | void |
public setDistanceMagicAttack ( float distanceMagicAttack ) : void | ||
distanceMagicAttack | float | |
return | void |
public setDistancePhysicAttack ( float distancePhysicAttack ) : void | ||
distancePhysicAttack | float | |
return | void |
public setInvincible ( bool invincible ) : void | ||
invincible | bool | |
return | void |
public setMagicAttack ( float magicAttack ) : void | ||
magicAttack | float | |
return | void |
public setMagicResistance ( float magicResistance ) : void | ||
magicResistance | float | |
return | void |
public setPhysicAttack ( float physicAttack ) : void | ||
physicAttack | float | |
return | void |
public setPhysicalResistance ( float physicalResistance ) : void | ||
physicalResistance | float | |
return | void |