메소드 |
설명 |
|
SkillManager ( ) : System.Collections |
|
|
addSkill ( Skills, skill ) : void |
|
|
getCriticMagic ( ) : float |
|
|
getCriticPhysic ( ) : float |
|
|
getDistanceMagicAttack ( ) : float |
|
|
getDistancePhysicAttack ( ) : float |
|
|
getFurie ( ) : bool |
|
|
getFurieTime ( ) : bool |
|
|
getInvincible ( ) : bool |
|
|
getInvincibleTime ( ) : bool |
|
|
getListOfSkills ( ) : List |
|
|
getMagicAttack ( ) : float |
|
|
getMagicResistance ( ) : float |
|
|
getMana ( ) : float |
|
|
getManaMax ( ) : float |
|
|
getPhysicAttack ( ) : float |
|
|
getPhysicalResistance ( ) : float |
|
|
getPv ( ) : float |
|
|
getPvMax ( ) : float |
|
|
getSkill ( int rang ) : Skills, |
|
|
setBaseCriticMagic ( float baseCriticMagic ) : void |
|
|
setBaseCriticPhysic ( float baseCriticPhysic ) : void |
|
|
setBaseMagicAttack ( float baseMagicAttack ) : void |
|
|
setBaseMagicResistance ( float baseMagicResistance ) : void |
|
|
setBaseManaMax ( float baseManaMax ) : void |
|
|
setBasePhysicAttack ( float basePhysicAttack ) : void |
|
|
setBasePhysicalResistance ( float basePhysicalResistance ) : void |
|
|
setBasePvMax ( float basePvMax ) : void |
|
|
setCriticMagic ( float criticMagic ) : void |
|
|
setCriticPhysic ( float criticPhysic ) : void |
|
|
setDistanceMagicAttack ( float distanceMagicAttack ) : void |
|
|
setDistancePhysicAttack ( float distancePhysicAttack ) : void |
|
|
setFurie ( bool furie ) : void |
|
|
setInvincible ( bool invincible ) : void |
|
|
setListOfSkills ( List other ) : void |
|
|
setMagicAttack ( float magicAttack ) : void |
|
|
setMagicResistance ( float magicResistance ) : void |
|
|
setMana ( float mana ) : void |
|
|
setManaMax ( float manaMax ) : void |
|
|
setPhysicAttack ( float physicAttack ) : void |
|
|
setPhysicalResistance ( float physicalResistance ) : void |
|
|
setPv ( float pv ) : void |
|
|
setPvMax ( float pvMax ) : void |
|
|
updateSkill ( ) : void |
|
|
updateSpetialSkill ( ) : void |
|
|