C# Class SensorDisplayManager, gro-ui

Inheritance: MonoBehaviour
Exibir arquivo Open project: OpenAgInitiative/gro-ui Class Usage Examples

Public Properties

Property Type Description
airIcon Sprite
icons Sprite>.Dictionary
lightIcon Sprite
sensorBarScrollContent Transform
sensorModulePrefab GameObject
sensorModules List
standardRefreshTime float
waterIcon Sprite

Public Methods

Method Description
CreateModule ( string url, FarmSensor, sensor ) : void
CreateResourceDisplayModule ( FarmResource, resource ) : IEnumerator
Initializer ( ) : void
Start ( ) : void

Method Details

CreateModule() public method

public CreateModule ( string url, FarmSensor, sensor ) : void
url string
sensor FarmSensor,
return void

CreateResourceDisplayModule() public method

public CreateResourceDisplayModule ( FarmResource, resource ) : IEnumerator
resource FarmResource,
return IEnumerator

Initializer() public method

public Initializer ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

airIcon public_oe property

public Sprite airIcon
return Sprite

icons public_oe property

public Dictionary icons
return Sprite>.Dictionary

lightIcon public_oe property

public Sprite lightIcon
return Sprite

sensorBarScrollContent public_oe property

public Transform sensorBarScrollContent
return Transform

sensorModulePrefab public_oe property

public GameObject sensorModulePrefab
return GameObject

sensorModules public_oe property

public List sensorModules
return List

standardRefreshTime public_oe property

public float standardRefreshTime
return float

waterIcon public_oe property

public Sprite waterIcon
return Sprite