Property | Type | Description | |
---|---|---|---|
m_Blur | int | ||
m_Downsampling | int | ||
m_MinZ | float | ||
m_OcclusionAttenuation | float | ||
m_OcclusionIntensity | float | ||
m_Radius | float | ||
m_RandomTexture | |||
m_SSAOShader | Shader | ||
m_SampleCount | int |
Method | Description | |
---|---|---|
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
CreateMaterial ( Shader shader ) : Material | ||
CreateMaterials ( ) : void | ||
DestroyMaterial ( Material mat ) : void | ||
OnRenderImage ( RenderTexture source, RenderTexture destination ) : void |
public Texture2D,UnityEngine m_RandomTexture | ||
return |