C# Class SSAOEffect, WaitingForHorus

Inheritance: MonoBehaviour
Exibir arquivo Open project: merveilles/WaitingForHorus Class Usage Examples

Public Properties

Property Type Description
m_Blur int
m_Downsampling int
m_MinZ float
m_OcclusionAttenuation float
m_OcclusionIntensity float
m_Radius float
m_RandomTexture UnityEngine.Texture2D
m_SSAOShader Shader
m_SampleCount int

Public Methods

Method Description
OnDisable ( ) : void
OnEnable ( ) : void
Start ( ) : void

Private Methods

Method Description
CreateMaterial ( Shader shader ) : Material
CreateMaterials ( ) : void
DestroyMaterial ( Material mat ) : void
OnRenderImage ( RenderTexture source, RenderTexture destination ) : void

Method Details

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

m_Blur public_oe property

public int m_Blur
return int

m_Downsampling public_oe property

public int m_Downsampling
return int

m_MinZ public_oe property

public float m_MinZ
return float

m_OcclusionAttenuation public_oe property

public float m_OcclusionAttenuation
return float

m_OcclusionIntensity public_oe property

public float m_OcclusionIntensity
return float

m_Radius public_oe property

public float m_Radius
return float

m_RandomTexture public_oe property

public Texture2D,UnityEngine m_RandomTexture
return UnityEngine.Texture2D

m_SSAOShader public_oe property

public Shader m_SSAOShader
return Shader

m_SampleCount public_oe property

public int m_SampleCount
return int