Property | Type | Description | |
---|---|---|---|
m_backgroundCanvas | GameObject | ||
m_cameraPrefab | GameObject |
Method | Description | |
---|---|---|
RegisterModel ( int coordinateSystemId, GameObject go ) : void |
Method | Description | |
---|---|---|
CreateNewCoordinateSystem ( int id ) : void | ||
OnDestroy ( ) : void | ||
SetCoordinateSystemActive ( int id, bool active ) : void | ||
SetLayer ( GameObject go, int layer, bool recursive ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
UpdateCoordinateSystem ( Pose, pose ) : void | ||
deinitYarrar ( ) : IntPtr | ||
getPose ( IntPtr pixelBuffer, int width, int height ) : IntPtr | ||
initYarrar ( int width, int height ) : IntPtr |
public RegisterModel ( int coordinateSystemId, GameObject go ) : void | ||
coordinateSystemId | int | |
go | GameObject | |
return | void |