C# Class Packager, QFramework

Exibir arquivo Open project: liangxiegame/QFramework Class Usage Examples

Public Properties

Property Type Description
platform string

Private Properties

Property Type Description
AddBuildMap void
BuildAndroidResource void
BuildFileIndex void
BuildProtobufFile void
BuildWindowsResource void
BuildiPhoneResource void
CanCopy bool
HandleLuaBundle void
HandleLuaFile void
LoadAsset UnityEngine.Object
Recursive void
UpdateProgress void

Public Methods

Method Description
BuildAssetResource ( BuildTarget, target ) : void

生成绑定素材

EncodeLuaFile ( string srcFile, string outFile ) : void

Private Methods

Method Description
AddBuildMap ( string bundleName, string pattern, string path ) : void
BuildAndroidResource ( ) : void
BuildFileIndex ( ) : void
BuildProtobufFile ( ) : void
BuildWindowsResource ( ) : void
BuildiPhoneResource ( ) : void
CanCopy ( string ext ) : bool
HandleLuaBundle ( ) : void

处理Lua代码包

HandleLuaFile ( ) : void

处理Lua文件

LoadAsset ( string file ) : Object

载入素材

Recursive ( string path ) : void

遍历目录及其子目录

UpdateProgress ( int progress, int progressMax, string desc ) : void

Method Details

BuildAssetResource() public static method

生成绑定素材
public static BuildAssetResource ( BuildTarget, target ) : void
target BuildTarget,
return void

EncodeLuaFile() public static method

public static EncodeLuaFile ( string srcFile, string outFile ) : void
srcFile string
outFile string
return void

Property Details

platform public_oe static_oe property

public static string platform
return string