Property | Type | Description | |
---|---|---|---|
platform | string |
Property | Type | Description | |
---|---|---|---|
AddBuildMap | void | ||
BuildAndroidResource | void | ||
BuildFileIndex | void | ||
BuildProtobufFile | void | ||
BuildWindowsResource | void | ||
BuildiPhoneResource | void | ||
CanCopy | bool | ||
HandleLuaBundle | void | ||
HandleLuaFile | void | ||
LoadAsset | |||
Recursive | void | ||
UpdateProgress | void |
Method | Description | |
---|---|---|
BuildAssetResource ( BuildTarget, target ) : void |
生成绑定素材
|
|
EncodeLuaFile ( string srcFile, string outFile ) : void |
Method | Description | |
---|---|---|
AddBuildMap ( string bundleName, string pattern, string path ) : void | ||
BuildAndroidResource ( ) : void | ||
BuildFileIndex ( ) : void | ||
BuildProtobufFile ( ) : void | ||
BuildWindowsResource ( ) : void | ||
BuildiPhoneResource ( ) : void | ||
CanCopy ( string ext ) : bool | ||
HandleLuaBundle ( ) : void |
处理Lua代码包
|
|
HandleLuaFile ( ) : void |
处理Lua文件
|
|
LoadAsset ( string file ) : |
载入素材
|
|
Recursive ( string path ) : void |
遍历目录及其子目录
|
|
UpdateProgress ( int progress, int progressMax, string desc ) : void |
public static BuildAssetResource ( BuildTarget, target ) : void | ||
target | BuildTarget, | |
return | void |
public static EncodeLuaFile ( string srcFile, string outFile ) : void | ||
srcFile | string | |
outFile | string | |
return | void |