C# Class OpenNI, Kinect-Unity-Interface

Inheritance: MonoBehaviour
Exibir arquivo Open project: mattsonic/Kinect-Unity-Interface Class Usage Examples

Public Properties

Property Type Description
bias Vector3
leftHand Transform
rightHand Transform
scale float

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
createDefaultLineRenderer ( Transform obj ) : void
poseDetectionCapability_PoseDetected ( ProductionNode node, string pose, uint id ) : void
skeletonCapability_CalibrationEnd ( ProductionNode node, uint id, bool success ) : void
userGenerator_LostUser ( ProductionNode node, uint id ) : void
userGenerator_NewUser ( ProductionNode node, uint id ) : void

Private Methods

Method Description
getJointVector3 ( uint user, SkeletonJoint joint ) : Vector3

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

createDefaultLineRenderer() public method

public createDefaultLineRenderer ( Transform obj ) : void
obj Transform
return void

poseDetectionCapability_PoseDetected() public method

public poseDetectionCapability_PoseDetected ( ProductionNode node, string pose, uint id ) : void
node ProductionNode
pose string
id uint
return void

skeletonCapability_CalibrationEnd() public method

public skeletonCapability_CalibrationEnd ( ProductionNode node, uint id, bool success ) : void
node ProductionNode
id uint
success bool
return void

userGenerator_LostUser() public method

public userGenerator_LostUser ( ProductionNode node, uint id ) : void
node ProductionNode
id uint
return void

userGenerator_NewUser() public method

public userGenerator_NewUser ( ProductionNode node, uint id ) : void
node ProductionNode
id uint
return void

Property Details

bias public_oe property

public Vector3 bias
return Vector3

leftHand public_oe property

public Transform leftHand
return Transform

rightHand public_oe property

public Transform rightHand
return Transform

scale public_oe property

public float scale
return float