C# Class OpenNI, Kinect-Unity-Interface

Inheritance: MonoBehaviour
Show file Open project: mattsonic/Kinect-Unity-Interface Class Usage Examples

Public Properties

Property Type Description
bias Vector3
leftHand Transform
rightHand Transform
scale float

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
createDefaultLineRenderer ( Transform obj ) : void
poseDetectionCapability_PoseDetected ( ProductionNode node, string pose, uint id ) : void
skeletonCapability_CalibrationEnd ( ProductionNode node, uint id, bool success ) : void
userGenerator_LostUser ( ProductionNode node, uint id ) : void
userGenerator_NewUser ( ProductionNode node, uint id ) : void

Private Methods

Method Description
getJointVector3 ( uint user, SkeletonJoint joint ) : Vector3

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

createDefaultLineRenderer() public method

public createDefaultLineRenderer ( Transform obj ) : void
obj Transform
return void

poseDetectionCapability_PoseDetected() public method

public poseDetectionCapability_PoseDetected ( ProductionNode node, string pose, uint id ) : void
node ProductionNode
pose string
id uint
return void

skeletonCapability_CalibrationEnd() public method

public skeletonCapability_CalibrationEnd ( ProductionNode node, uint id, bool success ) : void
node ProductionNode
id uint
success bool
return void

userGenerator_LostUser() public method

public userGenerator_LostUser ( ProductionNode node, uint id ) : void
node ProductionNode
id uint
return void

userGenerator_NewUser() public method

public userGenerator_NewUser ( ProductionNode node, uint id ) : void
node ProductionNode
id uint
return void

Property Details

bias public property

public Vector3 bias
return Vector3

leftHand public property

public Transform leftHand
return Transform

rightHand public property

public Transform rightHand
return Transform

scale public property

public float scale
return float