C# Class MeshGenerator, Procedural-Landmass-Generation

Inheritance: MonoBehaviour
Exibir arquivo Open project: SebLague/Procedural-Landmass-Generation Class Usage Examples

Public Methods

Method Description
GenerateTerrainMesh ( float heightMap ) : MeshData,
GenerateTerrainMesh ( float heightMap, float heightMultiplier, AnimationCurve _heightCurve, int levelOfDetail ) : MeshData,
GenerateTerrainMesh ( float heightMap, float heightMultiplier, AnimationCurve _heightCurve, int levelOfDetail, bool useFlatShading ) : MeshData,

Method Details

GenerateTerrainMesh() public static method

public static GenerateTerrainMesh ( float heightMap ) : MeshData,
heightMap float
return MeshData,

GenerateTerrainMesh() public static method

public static GenerateTerrainMesh ( float heightMap, float heightMultiplier, AnimationCurve _heightCurve, int levelOfDetail ) : MeshData,
heightMap float
heightMultiplier float
_heightCurve UnityEngine.AnimationCurve
levelOfDetail int
return MeshData,

GenerateTerrainMesh() public static method

public static GenerateTerrainMesh ( float heightMap, float heightMultiplier, AnimationCurve _heightCurve, int levelOfDetail, bool useFlatShading ) : MeshData,
heightMap float
heightMultiplier float
_heightCurve UnityEngine.AnimationCurve
levelOfDetail int
useFlatShading bool
return MeshData,