메소드 | 설명 | |
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GenerateTerrainMesh ( float heightMap ) : MeshData, | ||
GenerateTerrainMesh ( float heightMap, float heightMultiplier, |
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GenerateTerrainMesh ( float heightMap, float heightMultiplier, |
public static GenerateTerrainMesh ( float heightMap ) : MeshData, | ||
heightMap | float | |
리턴 | MeshData, |
public static GenerateTerrainMesh ( float heightMap, float heightMultiplier, |
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heightMap | float | |
heightMultiplier | float | |
_heightCurve | ||
levelOfDetail | int | |
리턴 | MeshData, |
public static GenerateTerrainMesh ( float heightMap, float heightMultiplier, |
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heightMap | float | |
heightMultiplier | float | |
_heightCurve | ||
levelOfDetail | int | |
useFlatShading | bool | |
리턴 | MeshData, |