C# Class Lua_UnityEngine_SceneManagement_SceneManager, 2DPlatformer-SLua

Inheritance: LuaObject
Exibir arquivo Open project: yaukeywang/2DPlatformer-SLua

Public Methods

Method Description
reg ( IntPtr l ) : void

Private Methods

Method Description
CreateScene_s ( IntPtr l ) : int
GetActiveScene_s ( IntPtr l ) : int
GetSceneAt_s ( IntPtr l ) : int
GetSceneByName_s ( IntPtr l ) : int
GetSceneByPath_s ( IntPtr l ) : int
LoadSceneAsync_s ( IntPtr l ) : int
LoadScene_s ( IntPtr l ) : int
MergeScenes_s ( IntPtr l ) : int
MoveGameObjectToScene_s ( IntPtr l ) : int
SetActiveScene_s ( IntPtr l ) : int
UnloadScene_s ( IntPtr l ) : int
constructor ( IntPtr l ) : int
get_sceneCount ( IntPtr l ) : int
get_sceneCountInBuildSettings ( IntPtr l ) : int

Method Details

reg() public static method

public static reg ( IntPtr l ) : void
l IntPtr
return void