Method |
Description |
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ArePlayersFlipped ( ) : bool |
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CheckDanceSequence ( ) : void |
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ClearHistory ( ) : void |
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ExactSequenceMatches ( DanceMove, danceMove, List history ) : bool |
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ExecuteDanceMove ( DanceMove, dance ) : void |
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GetDanceStep ( PlayerControl, move, PlayerControl, otherMove, bool flip, int distance ) : DanceStep |
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Match ( DanceStepPair, pair0, DanceStepPair, pair1 ) : bool |
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ProcessMoves ( PlayerControl, moves ) : void |
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SequenceMatches ( DanceMove, danceMove ) : bool |
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TryAway ( int distance ) : DanceStep |
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TryClose ( int distance ) : DanceStep |
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