C# Class CaptainsMess, CaptainsMess

Inheritance: MonoBehaviour
Exibir arquivo Open project: hengineer/CaptainsMess Class Usage Examples

Public Properties

Property Type Description
broadcastIdentifier string
countdownDuration float
forceServer bool
listener CaptainsMessListener,
maxPlayers int
minPlayers int
playerPrefab CaptainsMessPlayer,
useDebugGUI bool
verboseLogging bool

Public Methods

Method Description
AreAllPlayersReady ( ) : bool
AutoConnect ( ) : void
Awake ( ) : void
Cancel ( ) : void
CountdownTimer ( ) : float
FinishGame ( ) : void
HighestConnectedVersion ( ) : int
IsConnected ( ) : bool
IsHost ( ) : bool
LocalPlayer ( ) : CaptainsMessPlayer,
Players ( ) : List
SetForceServer ( bool fs ) : void
SetPrivateTeamKey ( string key ) : void
StartHosting ( ) : void
StartJoining ( ) : void
StartLocalGameForDebugging ( ) : void
Update ( ) : void
ValidateConfig ( ) : void

Method Details

AreAllPlayersReady() public method

public AreAllPlayersReady ( ) : bool
return bool

AutoConnect() public method

public AutoConnect ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

Cancel() public method

public Cancel ( ) : void
return void

CountdownTimer() public method

public CountdownTimer ( ) : float
return float

FinishGame() public method

public FinishGame ( ) : void
return void

HighestConnectedVersion() public method

public HighestConnectedVersion ( ) : int
return int

IsConnected() public method

public IsConnected ( ) : bool
return bool

IsHost() public method

public IsHost ( ) : bool
return bool

LocalPlayer() public method

public LocalPlayer ( ) : CaptainsMessPlayer,
return CaptainsMessPlayer,

Players() public method

public Players ( ) : List
return List

SetForceServer() public method

public SetForceServer ( bool fs ) : void
fs bool
return void

SetPrivateTeamKey() public method

public SetPrivateTeamKey ( string key ) : void
key string
return void

StartHosting() public method

public StartHosting ( ) : void
return void

StartJoining() public method

public StartJoining ( ) : void
return void

StartLocalGameForDebugging() public method

public StartLocalGameForDebugging ( ) : void
return void

Update() public method

public Update ( ) : void
return void

ValidateConfig() public method

public ValidateConfig ( ) : void
return void

Property Details

broadcastIdentifier public_oe property

public string broadcastIdentifier
return string

countdownDuration public_oe property

public float countdownDuration
return float

forceServer public_oe property

public bool forceServer
return bool

listener public_oe property

public CaptainsMessListener, listener
return CaptainsMessListener,

maxPlayers public_oe property

public int maxPlayers
return int

minPlayers public_oe property

public int minPlayers
return int

playerPrefab public_oe property

public CaptainsMessPlayer, playerPrefab
return CaptainsMessPlayer,

useDebugGUI public_oe property

public bool useDebugGUI
return bool

verboseLogging public_oe property

public bool verboseLogging
return bool