C# Class BattleAnimationSettings, RPGQuest

Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
animateBaseAttack bool
animateDeath bool
animateDefend bool
animateEscape bool
attack AnimationData,
baseAttackAnimationID int
damage AnimationData,
death AnimationData
deathAnimationID int
defend AnimationData
defendAnimationID int
escapeAnimationID int
evade AnimationData
fall AnimationData
idle AnimationData
idleAfter AnimationData
item AnimationData
jump AnimationData
land AnimationData
revive AnimationData
run AnimationData
skill AnimationData
sprint AnimationData
victory AnimationData
walk AnimationData

Public Methods

Method Description
BattleAnimationSettings ( ) : System.Collections
BattleAnimationSettings ( Hashtable ht ) : System.Collections
GetAnimationName ( CombatantAnimation type ) : string
GetBaseAttackAnimation ( ) : int
GetData ( Hashtable ht ) : Hashtable
GetDeathAnimation ( ) : int
GetDefendAnimation ( ) : int
GetEscapeAnimation ( ) : int
SetAnimationLayers ( Combatant, c ) : void
SetData ( Hashtable ht ) : void

Method Details

BattleAnimationSettings() public method

public BattleAnimationSettings ( ) : System.Collections
return System.Collections

BattleAnimationSettings() public method

public BattleAnimationSettings ( Hashtable ht ) : System.Collections
ht Hashtable
return System.Collections

GetAnimationName() public method

public GetAnimationName ( CombatantAnimation type ) : string
type CombatantAnimation
return string

GetBaseAttackAnimation() public method

public GetBaseAttackAnimation ( ) : int
return int

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetDeathAnimation() public method

public GetDeathAnimation ( ) : int
return int

GetDefendAnimation() public method

public GetDefendAnimation ( ) : int
return int

GetEscapeAnimation() public method

public GetEscapeAnimation ( ) : int
return int

SetAnimationLayers() public method

public SetAnimationLayers ( Combatant, c ) : void
c Combatant,
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

Property Details

animateBaseAttack public_oe property

public bool animateBaseAttack
return bool

animateDeath public_oe property

public bool animateDeath
return bool

animateDefend public_oe property

public bool animateDefend
return bool

animateEscape public_oe property

public bool animateEscape
return bool

attack public_oe property

public AnimationData, attack
return AnimationData,

baseAttackAnimationID public_oe property

public int baseAttackAnimationID
return int

damage public_oe property

public AnimationData, damage
return AnimationData,

death public_oe property

public AnimationData death
return AnimationData

deathAnimationID public_oe property

public int deathAnimationID
return int

defend public_oe property

public AnimationData defend
return AnimationData

defendAnimationID public_oe property

public int defendAnimationID
return int

escapeAnimationID public_oe property

public int escapeAnimationID
return int

evade public_oe property

public AnimationData evade
return AnimationData

fall public_oe property

public AnimationData fall
return AnimationData

idle public_oe property

public AnimationData idle
return AnimationData

idleAfter public_oe property

public AnimationData idleAfter
return AnimationData

item public_oe property

public AnimationData item
return AnimationData

jump public_oe property

public AnimationData jump
return AnimationData

land public_oe property

public AnimationData land
return AnimationData

revive public_oe property

public AnimationData revive
return AnimationData

run public_oe property

public AnimationData run
return AnimationData

skill public_oe property

public AnimationData skill
return AnimationData

sprint public_oe property

public AnimationData sprint
return AnimationData

victory public_oe property

public AnimationData victory
return AnimationData

walk public_oe property

public AnimationData walk
return AnimationData