Property | Type | Description | |
---|---|---|---|
animateBaseAttack | bool | ||
animateDeath | bool | ||
animateDefend | bool | ||
animateEscape | bool | ||
attack | AnimationData, | ||
baseAttackAnimationID | int | ||
damage | AnimationData, | ||
death | AnimationData | ||
deathAnimationID | int | ||
defend | AnimationData | ||
defendAnimationID | int | ||
escapeAnimationID | int | ||
evade | AnimationData | ||
fall | AnimationData | ||
idle | AnimationData | ||
idleAfter | AnimationData | ||
item | AnimationData | ||
jump | AnimationData | ||
land | AnimationData | ||
revive | AnimationData | ||
run | AnimationData | ||
skill | AnimationData | ||
sprint | AnimationData | ||
victory | AnimationData | ||
walk | AnimationData |
Method | Description | |
---|---|---|
BattleAnimationSettings ( ) : System.Collections | ||
BattleAnimationSettings ( Hashtable ht ) : System.Collections | ||
GetAnimationName ( CombatantAnimation type ) : string | ||
GetBaseAttackAnimation ( ) : int | ||
GetData ( Hashtable ht ) : Hashtable | ||
GetDeathAnimation ( ) : int | ||
GetDefendAnimation ( ) : int | ||
GetEscapeAnimation ( ) : int | ||
SetAnimationLayers ( Combatant, c ) : void | ||
SetData ( Hashtable ht ) : void |
public BattleAnimationSettings ( ) : System.Collections | ||
return | System.Collections |
public BattleAnimationSettings ( Hashtable ht ) : System.Collections | ||
ht | Hashtable | |
return | System.Collections |
public GetAnimationName ( CombatantAnimation type ) : string | ||
type | CombatantAnimation | |
return | string |
public SetAnimationLayers ( Combatant, c ) : void | ||
c | Combatant, | |
return | void |