C# (CSharp) ACR_CreatureBehavior Namespace

Classes

Name Description
ACR_CreatureBehavior
AIParty This class describe a party of AI controlled characters that work together. An AI controlled character can be a member of zero or one parties.
CreatureObject This class represents a creature within the game.
CreatureObject.PerceptionNode This class records what objects are perceived by this object.
GameObjectManager This class maintains state that links C# object state to undelrying engine game object representations.
ModuleObject This class represents the module.
PowerShellInterop This class is used to expose methods and functionality to PowerShell scriptlets. Note that methods on this object are called without there necessarily being a valid current script object on the ACR_CreatureBehavior object, so only local properties are generally accessible.