Name |
Description |
ACR_CreatureBehavior |
|
AIParty |
This class describe a party of AI controlled characters that work together. An AI controlled character can be a member of zero or one parties. |
CreatureObject |
This class represents a creature within the game. |
CreatureObject.PerceptionNode |
This class records what objects are perceived by this object. |
GameObjectManager |
This class maintains state that links C# object state to undelrying engine game object representations. |
ModuleObject |
This class represents the module. |
PowerShellInterop |
This class is used to expose methods and functionality to PowerShell scriptlets. Note that methods on this object are called without there necessarily being a valid current script object on the ACR_CreatureBehavior object, so only local properties are generally accessible. |